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- Adjustments 201812 Ver.
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Adjustments 201812 Ver.
URIEN
Adjustment | Description |
---|---|
Back Recovery | Adjusted the recovery motion. |
Standing HP (No Charge) | Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120. |
Crouching HK | V-Gauge meter gain from a Crush Counter increased from 100 to 120. |
Quarrel Kick | ①Active frames increased from 3F to 4F. ②Recovery reduced from 19F to 18F. ③Advantage on hit increased from +3F to +4F. ④Will no longer trigger a Crush Counter. |
EX Dangerous Headbutt | Increased the damage taken for an attack that hits during the move's duration by 1.2x. |
L Chariot Tackle | Damage increased from 70 to 80. |
M Chariot Tackle | Damage increased from 80 to 90. |
Aegis Reflector (Back) (V-Trigger I) | Can now be hit by an attack during the screen freeze upon V-Trigger activation. |
Aegis Reflector (Front) (V-Trigger I) | Can now be hit by an attack during the screen freeze upon V-Trigger activation. |
Aegis Reflector (Above) (V-Trigger I) | Can now be hit by an attack during the screen freeze upon V-Trigger activation. |
Aegis Reflector (Above) (V-Trigger I)Tyrant Pressure (V-Trigger II) | Can now be hit by an attack during the screen freeze upon V-Trigger activation. |
Tyrant Blaze (V-Trigger II) | Damage increased from 90 to 100. |
Tyrant Blaze (V-Trigger II) (Max Charge) | Changed so that the attack will retain armor up to immediately after the attack startup. Note: The charging portion and the attack portion will have 1 hit of armor each (for a total of 2). |
Tyrant Blaze w/V-Skill (V-Trigger II) | ①Attack will continue to have armor up to the point where the hitbox for the second attack disappears. ②The charging portion will have 2 hits of armor. Note: The number of armor hits will be shared between the charging portion and the attack portion. ③Damage increased from 90 to 100. |
Tyrant Blaze w/V-Skill (Max Charge) (V-Trigger II) | ①Attack will continue to have armor up to the point where the hitbox for the final attack disappears. ②The charging portion will have 2 hits of armor. Note: The number of armor hits will be shared between the charging portion and the attack portion. |