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Adjustments CHAMPION EDITION
Balance Change Overview
|Knockdown||Unified the collision box during a crumple knockdown to be the same height as other characters.|
|Forward Dash → Jump (V-Trigger II)||Changed so that Avalanche Lock (air throw) can be performed with offset inputs (input timing does not have to be precise).|
|Standing HP (Normal/V-Trigger II)||Expanded the backwards hurtbox during recovery.|
|Sniping Kick||Expanded the backwards hurtbox during recovery.|
|Blizzard Heel||①Disadvantage on block increased from -6F to -7F.
②Reduced the pushback on block for the first hit.
③Expanded the forward hitbox for 1F of the second hit.
|EX Silver Edge||Can now cancel into Diamond Dust.|
|EX Hailstorm (Normal/V-Trigger II)||①The first hit has been given an attack hitbox.
②Reduced the downward hurtbox for the first hit until the end of the active frames.
③Increased the blowback time when the first hit connects on an airborne opponent.
④Stun decreased for the projectile when the first hit connects on an airborne opponent from 100 to 50.
⑤Changed so that the first hit eliminates up to two of the opponent's projectiles.
|M Vanity Step (V-Trigger II)||Changed so that Inside Slash (V-Skill) and Frost Edge can be performed with offset inputs (input timing does not have to be precise).|
|H Vanity Step (Normal/V-Trigger II)||Changed so that Avalanche Lock (air throw) can be performed with offset inputs (input timing does not have to be precise).|
|Diamond Dust (Special Move Version) (V-Trigger I)||Reduced the startup from 19F to 17F.|
|Frost Tower (CA)||Opponent will gain 50 EX Meter on block.|