Balance Change Overview

Adjustment Description
Knockdown Unified the collision box during a crumple knockdown to be the same height as other characters.
Forward Dash → Jump (V-Trigger II) Changed so that Avalanche Lock (air throw) can be performed with offset inputs (input timing does not have to be precise).
Standing HP (Normal/V-Trigger II) Expanded the backwards hurtbox during recovery.
Sniping Kick Expanded the backwards hurtbox during recovery.
Blizzard Heel ①Disadvantage on block increased from -6F to -7F.
②Reduced the pushback on block for the first hit.
③Expanded the forward hitbox for 1F of the second hit.
EX Silver Edge Can now cancel into Diamond Dust.
EX Hailstorm (Normal/V-Trigger II) ①The first hit has been given an attack hitbox.
②Reduced the downward hurtbox for the first hit until the end of the active frames.
③Increased the blowback time when the first hit connects on an airborne opponent.
④Stun decreased for the projectile when the first hit connects on an airborne opponent from 100 to 50.
⑤Changed so that the first hit eliminates up to two of the opponent's projectiles.
M Vanity Step (V-Trigger II) Changed so that Inside Slash (V-Skill) and Frost Edge can be performed with offset inputs (input timing does not have to be precise).
H Vanity Step (Normal/V-Trigger II) Changed so that Avalanche Lock (air throw) can be performed with offset inputs (input timing does not have to be precise).
Diamond Dust (Special Move Version) (V-Trigger I) Reduced the startup from 19F to 17F.
Frost Tower (CA) Opponent will gain 50 EX Meter on block.

Balance Change Overview

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Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!