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Adjustments CHAMPION EDITION
|Vitality||Increased from 950 to 975.|
|Stun||Increased from 950 to 1000.|
|Standing MK||①Reduced the recovery on hit and block from 19F to 17F.
Note: No changes to the advantage/disadvantage on hit or block, but the advantage/disadvantage on V-Trigger cancel has been changed.
|Crouching HK||Startup reduced from 9F to 8F.|
|Chin Buster Kick||①Reduced the recovery from 22F to 20F.
②Increased the advantage on hit from +3F to +4F.
|L Shouoken||Decreased the blowback distance on hit.|
|Tengyo Hadoken (Charge)||Increased the active frames by 10F.|
|EX Shunpukyaku||①Reduced the startup from 15F to 12F when performed as a cancel from S.LP, C.MK.
②Fixed the bug where the active frames of the final hit would be reduced by 1F.
|Sakura Otoshi (V-Skill)||①Increased by recovery on block by 3F.
②Expanded the downwards hitbox.
|Oukakyaku (V-Skill)||Reduced the upwards hurtbox at the feet.|
|Kashinfu (V-Skill)||Reduced the recovery by 2F on hit.|
|Floral Spin (V-Reversal)||Reduced the recovery from 27F to 24F on block and whiff.
Note: No changes to the advantage/disadvantage on block.
|Hadoken (V-Trigger I)||Eased the combo count.|
|Tengyo Hadoken (V-Trigger I)||①Increased the active frames by 5F.
②Made the hitbox the same as EX Tengyo Hadoken.
③Eased the combo count.
④Increased the blowback distance on hit.
⑤Increased the blowback time on hit.
|Tengyo Hadoken (Charge) (V-Trigger I)||Increased the active frames by 5F.|
|Hogasho (V-Trigger I)||Decreased the blowback distance on mid-air hit.|
|Sakura Rain (Normal/V-Trigger I) (CA)||Changed the amount of EX Meter gain that the opponent gets on block from 0 to 7 × 5 + 15.|