Balance Change Overview

Adjustment Description
Vitality Increased from 950 to 975.
Stun Increased from 950 to 1000.
Standing MK ①Reduced the recovery on hit and block from 19F to 17F.
Note: No changes to the advantage/disadvantage on hit or block, but the advantage/disadvantage on V-Trigger cancel has been changed.
Crouching HK Startup reduced from 9F to 8F.
Chin Buster Kick ①Reduced the recovery from 22F to 20F.
②Increased the advantage on hit from +3F to +4F.
L Shouoken Decreased the blowback distance on hit.
Tengyo Hadoken (Charge) Increased the active frames by 10F.
EX Shunpukyaku ①Reduced the startup from 15F to 12F when performed as a cancel from S.LP, C.MK.
②Fixed the bug where the active frames of the final hit would be reduced by 1F.
Sakura Otoshi (V-Skill) ①Increased by recovery on block by 3F.
②Expanded the downwards hitbox.
Oukakyaku (V-Skill) Reduced the upwards hurtbox at the feet.
Kashinfu (V-Skill) Reduced the recovery by 2F on hit.
Floral Spin (V-Reversal) Reduced the recovery from 27F to 24F on block and whiff.
Note: No changes to the advantage/disadvantage on block.
Hadoken (V-Trigger I) Eased the combo count.
Tengyo Hadoken (V-Trigger I) ①Increased the active frames by 5F.
②Made the hitbox the same as EX Tengyo Hadoken.
③Eased the combo count.
④Increased the blowback distance on hit.
⑤Increased the blowback time on hit.
Tengyo Hadoken (Charge) (V-Trigger I) Increased the active frames by 5F.
Hogasho (V-Trigger I) Decreased the blowback distance on mid-air hit.
Sakura Rain (Normal/V-Trigger I) (CA) Changed the amount of EX Meter gain that the opponent gets on block from 0 to 7 × 5 + 15.

Balance Change Overview

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Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!