Adjustments 201812 Ver.

SAKURA

Adjustment Description
Sakura Hop (Air Throw) As Sakura could hit the opponent with an additional attack in certain situations, the animation for the opponent was changed so that Sakura could no longer hit the opponent after this throw.
Standing MK Reduced the recovery on whiff from 19F to 15F.
Standing HK Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
Crouching MP Increased the advantage on block from +1F to +2F.
Crouching HP ①Changed the recovery from 26F to 23F.
②Reduced the disadvantage on hit from -5F to -2F.
③Reduced the disadvantage on block from -8F to -5F.
Crouching MK Decreased the startup from 7F to 6F.
Crouching HK ①Decreased the startup from 10F to 9F.
②V-Gauge meter gain from a Crush Counter increased from 100 to 120.
M Shouoken ①Decreased the startup from 13F to 9F.
②Decreased the blowback distance.
H Shouoken Decreased the startup from 17F to 14F.
EX Shouoken Increased the damage taken for an attack that hits during the move's duration by 1.2x.
Shouoken (V-Trigger II) ①Increased the damage taken for an attack that hits during the move's duration by 1.2x.
②The opponent will not be able to recover from hits 1-4.
Hadoken ①Decreased the startup from 17F to 15F.
②Changed the overall frames to 48F.
③Removed the hurtbox at the arms that appeared before the attack startup.
Hadoken (Charge Version) Removed the hurtbox at the arms that appeared before the attack startup.
EX Hadoken ①Sped up the V-Trigger cancel timing by 2F.
②Increased the advantage for V-Trigger cancel by 5F.
③Removed the hurtbox at the arms that appeared before the attack startup.
Hadoken (V-Trigger I) ①Eased the combo count.
②Increased the pushback on hit.
③Removed the hurtbox at the arms that appeared before the attack startup.
④V-Timer gauge usage increased from 500F to 800F.
Hadoken (Charge Version) (V-Trigger I) Removed the hurtbox at the arms that appeared before the attack startup.
M Shunpukyaku Damage increased from 70 to 80.
H Shunpukyaku Decreased the pushback on hit.
Shunpukyaku (V-Trigger II) Startup decreased from 13F to 12F.
Tengyo Hadoken (V-Trigger I) ①Eased the air combo restrictions when Tengyo Hadoken is the first hit.
②Restricted its follow-up attack ability.
EX Tengyo Hadoken ①Changed the blowback on hit.
②Increased the blowback time on hit.
Oukakyaku (V-Skill) Increased the recovery on block by 3F.
Haru Arashi (V-Trigger I) ①Increased the effect time from 2,000F to 3,000F.
②Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Hogasho (V-Trigger I) ①Advantage on hit increased from +6F to +9F.
②Increased the advantage on block from +2F to +5F.
③Damage increased from 60 to 80.
④Stun increased from 120 to 150.
⑤Will consume 500F of V-Timer.
Sakura Senpu (V-Trigger II) Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Sakura Rain (Normal/V-Trigger I) Increased the hitbox in the upwards direction when canceled into from Shouoken.

Balance Change Overview

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