Adjustments 201812 Ver.

F.A.N.G

Adjustment Description
Back Recovery Adjusted the recovery motion.
Standing HP Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120.
Crouching LK Increased the pushback on hit.
Crouching HK ①Increased V-Gauge meter gain from a Crush Counter, from 100 (50 + 50) to 120 (60 + 60).
②Increased V-Gauge meter gain on Crush Counter, if caused by the 2nd hit only, from 50 to 100.
Jump HK From a forward jump, increased the hitbox in F.A.N.G's body.
L Sotoja ①Startup reduced from 16F to 13F.
②Recovery reduced from 25F to 23F.
Note: No changes in advantage/disadvantage on block.
③Reduced the hitbox for the first hit in the backwards direction.
④Changed the effects of the first hit from a knockdown to grounded hit stun.
⑤Reduced the disadvantage on hit for the 2nd hit from -4F to 0F.
M Sotoja Startup reduced from 20F to 16F.
EX Ryobenda (Regular/V-Trigger II) ①The airborne part of the move after the attack startup can be canceled into Nikyoushu.
②Increased the pushback on block for the attack portion, so that on block it's easier to place the poison.
③Reduced the block stop for the first hit by 2F.
Note: Changes in the advantage/disadavantage only if the first hit is blocked.
Nikyoushu Added a new airborne-only special move (from during jump

LMH

).
Dokunomu (V-Trigger I) Can now be hit by an attack during the screen freeze upon V-Trigger activation.
Nishodoku (V-Skill) (V-Trigger I) ①Can be canceled into from special move-cancellable normal moves.
②Changed to blowback damage on mid-air hit.
③Reduced the disadvantage on block from -4F to -2F.
④Advantage on hit increased from +1F to +2F.
⑤Decreased the projectile speed.
Shishiruirui When used as part of a juggle combo in the corner, made it easier for all the hits to connect.

Balance Change Overview

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