Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!
- HOME
- Adjustments 201812 Ver.
- F.A.N.G
Adjustments 201812 Ver.
F.A.N.G
Adjustment | Description |
---|---|
Back Recovery | Adjusted the recovery motion. |
Standing HP | Reduced the V-Gauge meter gain from a Crush Counter from 150 to 120. |
Crouching LK | Increased the pushback on hit. |
Crouching HK | ①Increased V-Gauge meter gain from a Crush Counter, from 100 (50 + 50) to 120 (60 + 60). ②Increased V-Gauge meter gain on Crush Counter, if caused by the 2nd hit only, from 50 to 100. |
Jump HK | From a forward jump, increased the hitbox in F.A.N.G's body. |
L Sotoja | ①Startup reduced from 16F to 13F. ②Recovery reduced from 25F to 23F. Note: No changes in advantage/disadvantage on block. ③Reduced the hitbox for the first hit in the backwards direction. ④Changed the effects of the first hit from a knockdown to grounded hit stun. ⑤Reduced the disadvantage on hit for the 2nd hit from -4F to 0F. |
M Sotoja | Startup reduced from 20F to 16F. |
EX Ryobenda (Regular/V-Trigger II) | ①The airborne part of the move after the attack startup can be canceled into Nikyoushu. ②Increased the pushback on block for the attack portion, so that on block it's easier to place the poison. ③Reduced the block stop for the first hit by 2F. Note: Changes in the advantage/disadavantage only if the first hit is blocked. |
Nikyoushu | Added a new airborne-only special move (from during jump LMH ). |
Dokunomu (V-Trigger I) | Can now be hit by an attack during the screen freeze upon V-Trigger activation. |
Nishodoku (V-Skill) (V-Trigger I) | ①Can be canceled into from special move-cancellable normal moves. ②Changed to blowback damage on mid-air hit. ③Reduced the disadvantage on block from -4F to -2F. ④Advantage on hit increased from +1F to +2F. ⑤Decreased the projectile speed. |
Shishiruirui | When used as part of a juggle combo in the corner, made it easier for all the hits to connect. |