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Adjustments CHAMPION EDITION
KARIN
Adjustment | Description |
---|---|
Knockdown | Unified the collision box during a crumple knockdown to be the same height as other characters. |
Hajotsui (Forward Throw) | Increased the separation distance for a throw in the corner. |
Standing LK | Changed so that the hurtbox will not move backwards. |
Standing MP | Increased the pushback distance on block. |
Crouching MK | Changed the motion during recovery, and adjusted the hurtbox accordingly. |
Jumping HP | ①Expanded the downwards hitbox. ②Reduced the hurtbox that appears after the attack active frames end. |
Jumping HK | Reduced the hurtbox that appears after the attack active frames end. |
Tsumujigari | ①Disadvantage on block increased from -6F to -7F. ②Changed the airborne status from 11F - 18F to grounded, throw invincible. ③Decreased the movement value for the latter half of the move. |
Tenko (Normal/Fastest) | Stun decreased from 100 to 80. |
EX Tenko | Stun decreased from 150 to 120. |
Orochi | Reduced the pushback on block. |
EX Orochi | Stun decreased from 200 to 150. |
EX Ressenha | Stun decreased from 200 to 150. |
Ressencho (V-Reversal) | ①Increased the attack startup from 16F to 17F. ②Increased the recovery on hit by 6F. |
Kanzuki-Ryu Hadorokushiki Hasha No Kata (CA) | ①Changed the amount of EX Meter gain that the opponent gets on block from 0 × 3 to 15 × 2 + 20. ②Expanded the upwards collision box on hit. |