Adjustments CHAMPION EDITION

KARIN

Adjustment Description
Knockdown Unified the collision box during a crumple knockdown to be the same height as other characters.
Hajotsui (Forward Throw) Increased the separation distance for a throw in the corner.
Standing LK Changed so that the hurtbox will not move backwards.
Standing MP Increased the pushback distance on block.
Crouching MK Changed the motion during recovery, and adjusted the hurtbox accordingly.
Jumping HP ①Expanded the downwards hitbox.
②Reduced the hurtbox that appears after the attack active frames end.
Jumping HK Reduced the hurtbox that appears after the attack active frames end.
Tsumujigari ①Disadvantage on block increased from -6F to -7F.
②Changed the airborne status from 11F - 18F to grounded, throw invincible.
③Decreased the movement value for the latter half of the move.
Tenko (Normal/Fastest) Stun decreased from 100 to 80.
EX Tenko Stun decreased from 150 to 120.
Orochi Reduced the pushback on block.
EX Orochi Stun decreased from 200 to 150.
EX Ressenha Stun decreased from 200 to 150.
Ressencho (V-Reversal) ①Increased the attack startup from 16F to 17F.
②Increased the recovery on hit by 6F.
Kanzuki-Ryu Hadorokushiki Hasha No Kata (CA) ①Changed the amount of EX Meter gain that the opponent gets on block from 0 × 3 to 15 × 2 + 20.
②Expanded the upwards collision box on hit.

Balance Change Overview

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