Adjustments ARCADE EDITION

KEN

Adjustment Description
Forward Walk Increased the forward walk speed.
Knee Bash ①Damage increased from 100 to 110.

②Changed the positioning after hit.
Standing LP ①Changed the collision boxes during the move.

②Increased the pushback on hit.

③Increased the pushback on block.

④Expanded the hurtbox.
Standing MP Increased the advantage on block from +1F to +2F.
Standing MK ①Changed the pushback on hit.

②Expanded the hurtbox.
Standing HP Changed the collision boxes during the move.
Crouching LP ①Reduced the hitbox.

②Expanded the hurtbox.
Crouching MP Expanded the hurtbox.
Jumping MP ①Expanded the hitbox.

②Reduced the hurtbox.
Jumping HP ①Increased the startup from 8F to 9F.

②Reduced the horizontal hitbox, expanded the lower hitbox.

③Reduced the horizontal hurtbox, expanded the lower hurtbox.
Jumping HK Reduced the hurtbox.
Inazuma Kick Changed the collision boxes during the move.
Thunder Kick ①Changed so that the first active frame will not hit a crouching opponent.

②Changed the collision boxes during the move.
L Shoryuken (Normal/V-Trigger) ①Changed the collision boxes during the move.

②Damage for the regular version increased from 100 -> 110.

③Damage for the V-Trigger version increased from 120 -> 130.
M Shoryuken (Normal/V-Trigger) ①Changed the collision boxes during the move.

②Damage for the regular version increased from 120 -> 130.

③Damage for the V-Trigger version increased from 140 -> 150.
H Shoryuken (Normal/V-Trigger) ①Changed the collision boxes during the move.

②Damage for the regular version increased from 130 -> 140.

③Damage for the V-Trigger version increased from 150 -> 160.
EX Shoryuken (Normal/V-Trigger) ①Damage for the regular version increased from 150 -> 160.

②Damage for the V-Trigger version increased from 170 -> 180.

③Expanded the hitbox.

④Changed so that the opponent can perform a recovery if the move hits mid-air.
M Tatsumaki Senpukyaku (Normal/V-Trigger) ①Normal: If the first hit does not connect, increased the damage for the second and third hits from 20 to 40.

②Normal: If the first hit does not connect, increased the stun for the second and third hits from 50 to 75.

③V-Trigger: If the first hit does not connect, increased the damage for the second and third hits from 30 to 50.

④V-Trigger: If the first hit does not connect, increased the stun for the second and third hits from 50 to 75.
H Tatsumaki Senpukyaku ①Reduced the active frames of the first hit by 1F.

②Changed so that the first active frame of the second hit will not hit grounded opponents.
H Tatsumaki Senpukyaku (V-Trigger) Changed the collision boxes during the move
EX Airborne Tatsumaki Senpukyaku (V-Trigger) Increased the opponent's recovery on block by 3F.

Balance Change Overview

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