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Adjustments ARCADE EDITION
KEN
Adjustment | Description |
---|---|
Forward Walk | Increased the forward walk speed. |
Knee Bash | ①Damage increased from 100 to 110. ②Changed the positioning after hit. |
Standing LP | ①Changed the collision boxes during the move. ②Increased the pushback on hit. ③Increased the pushback on block. ④Expanded the hurtbox. |
Standing MP | Increased the advantage on block from +1F to +2F. |
Standing MK | ①Changed the pushback on hit. ②Expanded the hurtbox. |
Standing HP | Changed the collision boxes during the move. |
Crouching LP | ①Reduced the hitbox. ②Expanded the hurtbox. |
Crouching MP | Expanded the hurtbox. |
Jumping MP | ①Expanded the hitbox. ②Reduced the hurtbox. |
Jumping HP | ①Increased the startup from 8F to 9F. ②Reduced the horizontal hitbox, expanded the lower hitbox. ③Reduced the horizontal hurtbox, expanded the lower hurtbox. |
Jumping HK | Reduced the hurtbox. |
Inazuma Kick | Changed the collision boxes during the move. |
Thunder Kick | ①Changed so that the first active frame will not hit a crouching opponent. ②Changed the collision boxes during the move. |
L Shoryuken (Normal/V-Trigger) | ①Changed the collision boxes during the move. ②Damage for the regular version increased from 100 -> 110. ③Damage for the V-Trigger version increased from 120 -> 130. |
M Shoryuken (Normal/V-Trigger) | ①Changed the collision boxes during the move. ②Damage for the regular version increased from 120 -> 130. ③Damage for the V-Trigger version increased from 140 -> 150. |
H Shoryuken (Normal/V-Trigger) | ①Changed the collision boxes during the move. ②Damage for the regular version increased from 130 -> 140. ③Damage for the V-Trigger version increased from 150 -> 160. |
EX Shoryuken (Normal/V-Trigger) | ①Damage for the regular version increased from 150 -> 160. ②Damage for the V-Trigger version increased from 170 -> 180. ③Expanded the hitbox. ④Changed so that the opponent can perform a recovery if the move hits mid-air. |
M Tatsumaki Senpukyaku (Normal/V-Trigger) | ①Normal: If the first hit does not connect, increased the damage for the second and third hits from 20 to 40. ②Normal: If the first hit does not connect, increased the stun for the second and third hits from 50 to 75. ③V-Trigger: If the first hit does not connect, increased the damage for the second and third hits from 30 to 50. ④V-Trigger: If the first hit does not connect, increased the stun for the second and third hits from 50 to 75. |
H Tatsumaki Senpukyaku | ①Reduced the active frames of the first hit by 1F. ②Changed so that the first active frame of the second hit will not hit grounded opponents. |
H Tatsumaki Senpukyaku (V-Trigger) | Changed the collision boxes during the move |
EX Airborne Tatsumaki Senpukyaku (V-Trigger) | Increased the opponent's recovery on block by 3F. |