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Adjustments CE202002 Ver.
Balance Change Overview
|Back Dash||Character's central axis now remains stationary during 1st and 2nd frames.
(Character appearance and all boxes remain unchanged.)
|[Crystal Ball/Unarmed] Crouching Light Punch||1) When the attack misses, collision box now moves forward only after active attack frames end.
2) On hit or guard, collision box moves forward 1 frame after connecting.