Balance Change Overview

Adjustment Description
Vitality Increased from 1000 to 1025
Stun Increased from 1000 to 1050
Standing LP (Normal/V-Trigger I) Adjusted so that there will be no changes in the spacing interval if the active frames hit against an opponent in close quarters.
Standing HP (V-Trigger I/II) Relaxed the follow-up attack restrictions during a Crush Counter.
Crouching LP (V-Trigger I) Made the size of the collision box for active frame 3F the same as C.LP.
Crouching MP (Normal/V-Trigger I) ①Reduced the collision box.
②On whiff, delayed the timing of the expansion of the collision box by 1F after the active frames end.
③Changed so that the collision box will expand 1F after hit or block.
Crouching MK ①Disadvantage on block decreased from -3F to -1F.
②Expanded the forward hitbox.
Jodan Sanrengeki (Normal/V-Trigger I) ①Disadvantage on hit for the 2nd hit decreased from -9F to -2F.
②Disadvantage on block for the 2nd hit decreased from -16F to -9F.
Collarbone Breaker (Normal/V-Trigger I) Disadvantage on block increased from -6F to -7F.
M Shoryuken (Normal/V-Trigger I) Made the CA cancel timing the same as L/H Shoryuken.
M Tatsumaki Senpukyaku Expanded the forward hitbox for the first hit.
H Tatsumaki Senpukyaku ①Expanded the forward hitbox for the first hit.
②Fixed the phenomenon where he floated above the ground after the move's recovery ended.
EX Jodan Sokutou Geri ①Increased the forward movement distance.
②Changed so that the move recovery can be canceled into Tatsumaki Senpukyaku on hit.
③ Changed the properties when performed as a cancel from a standing HP, when Denjin Renki or Kakko Fubatsu is activated.
Mind's Eye (V-Skill) Expanded the forward parry range.
Denjin Renki (V-Trigger I) ①V-Timer decreased from 1,000F to 800F.
②V-Hadoken and V-Shoryuken no longer use V-Timer.
Shinku Hadoken (CA) ①Changed the amount of EX Meter gain that the opponent gets on block from 0 to 6 × 5 + 20 (50 total).
②Expanded the upwards hitbox when performed as a cancel from Shoryuken.
Denjin Hadoken (V-Trigger I) (CA) ①Eased the combo count when performed as a cancel from Shoryuken.
②Changed the amount of EX Meter gain that the opponent gets on block from 0 to 5 × 6 + 20 (50 total).
③Expanded the upwards hitbox when performed as a cancel from Shoryuken.

Balance Change Overview

【 音量を調整してお楽しみください 】


Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

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In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!