Adjustments CHAMPION EDITION

RYU

Adjustment Description
Vitality Increased from 1000 to 1025
Stun Increased from 1000 to 1050
Standing LP (Normal/V-Trigger I) Adjusted so that there will be no changes in the spacing interval if the active frames hit against an opponent in close quarters.
Standing HP (V-Trigger I/II) Relaxed the follow-up attack restrictions during a Crush Counter.
Crouching LP (V-Trigger I) Made the size of the collision box for active frame 3F the same as C.LP.
Crouching MP (Normal/V-Trigger I) ①Reduced the collision box.
②On whiff, delayed the timing of the expansion of the collision box by 1F after the active frames end.
③Changed so that the collision box will expand 1F after hit or block.
Crouching MK ①Disadvantage on block decreased from -3F to -1F.
②Expanded the forward hitbox.
Jodan Sanrengeki (Normal/V-Trigger I) ①Disadvantage on hit for the 2nd hit decreased from -9F to -2F.
②Disadvantage on block for the 2nd hit decreased from -16F to -9F.
Collarbone Breaker (Normal/V-Trigger I) Disadvantage on block increased from -6F to -7F.
M Shoryuken (Normal/V-Trigger I) Made the CA cancel timing the same as L/H Shoryuken.
M Tatsumaki Senpukyaku Expanded the forward hitbox for the first hit.
H Tatsumaki Senpukyaku ①Expanded the forward hitbox for the first hit.
②Fixed the phenomenon where he floated above the ground after the move's recovery ended.
EX Jodan Sokutou Geri ①Increased the forward movement distance.
②Changed so that the move recovery can be canceled into Tatsumaki Senpukyaku on hit.
③ Changed the properties when performed as a cancel from a standing HP, when Denjin Renki or Kakko Fubatsu is activated.
Mind's Eye (V-Skill) Expanded the forward parry range.
Denjin Renki (V-Trigger I) ①V-Timer decreased from 1,000F to 800F.
②V-Hadoken and V-Shoryuken no longer use V-Timer.
Shinku Hadoken (CA) ①Changed the amount of EX Meter gain that the opponent gets on block from 0 to 6 × 5 + 20 (50 total).
②Expanded the upwards hitbox when performed as a cancel from Shoryuken.
Denjin Hadoken (V-Trigger I) (CA) ①Eased the combo count when performed as a cancel from Shoryuken.
②Changed the amount of EX Meter gain that the opponent gets on block from 0 to 5 × 6 + 20 (50 total).
③Expanded the upwards hitbox when performed as a cancel from Shoryuken.

Balance Change Overview

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