Adjustment Description
Standing MP Expanded the forward hurtbox that appears before the attack active frames begin.
Standing HP Expanded the backwards hurtbox during recovery.
Crouching LP Made the hurtbox for the rapid cancel version the same as the normal version.
Crouching LK ①Reduced the backwards hitbox.
②Increased the startup of the rapid cancel version from 2F to 4F.
③Increased the pushback distance on block.
Crouching MP ①Reduced the startup from 7F to 6F.
②Changed to move forward slightly during the move.
③Advantage on hit decreased from +3F to +2F.
④Changed the advantage on block from +1F to -2F.
⑤Grounded hit forces stand.
⑥Increased the blowback distance for mid-air hit.
⑦Delayed the special move cancel timing.
⑧Reduced the pushback on hit for a grounded hit.
Crouching MK Expanded the forward hurtbox at the body to match his crouching posture.
Crouching HP ①Added 4F of recovery on whiff.
②Expanded the hurtbox.
Beak Assault ①Disadvantage on block increased from -6F to -7F.
②Changed the airborne status from 7F - 20F to grounded, throw invincible.
L Whirlwind Shot Increased the pushback distance on hit.
L Spinning Mixer Stun decreased from 150 to 125.
M Spinning Mixer ①Stun decreased from 175 to 150.
②Increased the blowback distance for the maximum enhanced version, and reduced the blowback time.
③Reduced Rashid's forward movement distance and descent speed on hit for the maximum enhanced version.
M Airborne Eagle Spike Fixed the camera's behavior on hit and block.
Altair (CA) Opponent will gain 50 EX Meter on block.

Balance Change Overview

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Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!