Adjustments CHAMPION EDITION

CHUN-LI

Adjustment Description
Vitality Increased from 950 to 975.
Stun Increased from 950 to 1000.
Forward Dash Changed to be in close contact with the opponent after the move ends.
Note: Movement distance when performing an action after the step is slightly longer.
Koshuto (Forward Throw) ①Added 2F of recovery on hit.
②Decreased the separation distance after the throw.
Standing MP (Normal/V-Trigger I) Reduced the pushback on block.
Standing HP (Normal/V-Trigger I) ①Disadvantage on block reduced from -5F to -4F.
②Increased the pushback distance on block.
③Expanded the backwards hurtbox during recovery.
Standing MK (Normal/V-Trigger I) Reduced the hurtbox that appears before the hitbox active frames.
Crouching LP (Normal/V-Trigger I) ①Reduced the collision box for the 4th and 5th frames.
②Increased the pushback distance on hit.
③Increased the pushback distance on block.
Crouching LK (Normal/V-Trigger I) ①Reduced the collision box for the 4th frame.
②Increased the pushback distance on hit.
③Increased the pushback distance on block.
Crouching MK (Normal) ①Advantage on hit increase from 0 to +2F.
②Expanded the forward hitbox.
Crouching MK (V-Trigger I) Expanded the forward hitbox.
Jumping MP (Normal) Eased the combo count.
Yosokyaku (Normal/V-Trigger I) Emphasized the priority input when performing a special move cancel.
Hyakuretsukyaku (Normal/V-Trigger I) Changed the V-Trigger and CA cancel timing.
L Hyakuretsukyaku (Normal/V-Trigger I) Increased the pushback distance on hit when performed as a cancel from standing MP.
H Hyakuretsukyaku (Normal/V-Trigger I) ①Changed the final hit to cause blowback knockdown.
②Reduced the blowback air time, if hits 1-5 hit an airborne opponent (normal only).
③Reduced the blowback air time and distance if the final attack hits an airborne opponent.
L Airborne Hyakuretsukyaku (Normal/V-Trigger I) ①Eased the height restriction when performed as a cancel from jumping MP.
②Increased the blowback time for the 2nd attack when performed as a cancel from jumping MP.
L Spinning Bird Kick (Normal/V-Trigger I) Will not be performed if LP is input at the same time as the command is completed.
Note: This has no effect if performed from a cancel.
L Kikoken (Normal/V-Trigger I) Will not be performed if LK is input at the same time as the command is completed.
Note: This has no effect if performed from a cancel.
Rankyaku (V-Skill) (Normal/V-Trigger I) ①Increased the active frames from 4F to 6F.
②Gave active frames 5F and 6F the same hurtbox as 4F.
Hoyokusen (CA) Changed the amount of EX Meter gain that the opponent gets on block from 0 to 3 × 16 + 2.

Balance Change Overview

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