Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!
Adjustments ARCADE EDITION
KARIN
Adjustment | Description |
---|---|
Hajotsui | Changed the positioning after hit. |
Standing LP | ①Reduced the hitbox. ②Expanded the hurtbox. ③Changed the collision boxes during the move. |
Standing MK | ①Increased the startup from 7F to 8F. ②Increased the recovery from 15F to 16F. ③Disadvantage on block increased from -2F to -4F. ④Decreased the pushback distance on block. |
Standing HP | ①Expanded the hitbox during attack active frame 1F. ②Reduced the hurtbox during active attack frame 1F. ③Can now trigger a Crush Counter. ④Changed the collision boxes during the move. ⑤ Move recovery increased from 19F to 22F. Note: No changes to advantage/disadvantage on hit. Disadvantage on block changed from -2F to -5F. |
Standing HK | Changed the startup from 10F to 12F |
Crouching LP | ①Changed the collision boxes during the move. ②Expanded the hurtbox. ③Increased the pushback on hit. ④Increased the pushback on block. ⑤Changed the float value for mid-air hit. |
Crouching MP | Reduced the hitbox. |
Crouching HP | ①Expanded the hitbox. ②Reduced the hurtbox. ③Changed so that it can hit opponents who are behind Karin. |
Jumping HP | Reduced the hurtbox. |
Jumping HK | ①Reduced the upper hitbox, expanded the lower and horizontal hitbox. ②Reduced the hurtbox. |
Guren Ken (V-Trigger) | ①Increased the amount of gauge consumption upon activation. ②Changed the timing of gauge consumption upon activation. |
Guren Kyoho (V-Trigger) | Changed the timing of gauge consumption upon activation. |