Adjustments ARCADE EDITION

BALROG

Adjustment Description
Dirty Bomber ①Increased the damage from 110 to 130.

②Increased the stun from 120 to 150.

③Changed the situation after hit.
Standing LP Expanded the hurtbox.
Standing MP Changed so that it can hit opponents who are behind Balrog.
Standing MK Changed the collision boxes during the move.
Standing HP ①Increased the startup from 11F to 12F.

②Changed the collision boxes during the move.
Standing HK ①Increased the pushback distance on Crush Counter.

②Reduced the hitbox.

③Expanded the hurtbox.

④Increased the recovery from 19F to 22F.
Note: No changes to advantage/disadvantage.
Crouching LP Expanded the hitbox.
Crouching HP ①Reduced the hurtbox.

②Changed the collision boxes during the move.
Jumping HP Reduced the hurtbox.
Jumping HK ①Increased the startup from 8F to 9F.

②Expanded the hitbox.

③Reduced the hurtbox.
Stomping Combo ①Increased the disadvantage on block from -6F to -7F.

②Changed the recovery when canceling into V-Trigger.
Screw Smash Changed the collision boxes during the move.
Turn Punch (Lv1) ①Removed the throw invincibility from frames 1F to 18F.

②Expanded the hurtbox from 3F - 18F.

③Increased the advantage on hit from +1F to +2F.

④Changed the collision boxes during the move.
Turn Punch (Lv2) ①Removed the throw invincibility from frames 1F to 18F.

②Expanded the hurtbox from 3F - 18F.

③Increased the disadvantage on block from -1F to -2F.

④Changed the collision boxes during the move.
Turn Punch (Lv3) ①Removed the throw invincibility from frames 1F to 18F.

②Expanded the hurtbox from 3F - 18F.

③Decreased the advantage on hit from +3F to +2F.

④Decreased the advantage on block from 0 to -2F.

⑤Changed the collision boxes during the move.
Turn Punch (Lv4) ①Removed the throw invincibility from frames 1F to 18F.

②Changed the invincibility for frames 3F to 18F, from complete invincibility, to upper body and projectile invincibility.

③Decreased the advantage on block from +1F to -2F.

④Decreased the damage from 160 to 140.

⑤Changed the collision boxes during the move.
Turn Punch (Lv5) ①Removed the throw invincibility from frames 1F to 18F.

②Changed the invincibility for frames 3F to 18F, from complete invincibility, to upper body and projectile invincibility.

③Decreased the advantage on block from +2F to -2F.

④Decreased the damage from 200 to 160.

⑤Changed the collision boxes during the move.
Turn Punch (Lv6) ①Removed the throw invincibility from frames 1F to 18F.

②Changed the invincibility for frames 3F to 18F, from complete invincibility, to upper body and projectile invincibility.

③Decreased the advantage on block from +3F to -2F.

④Decreased the damage from 240 to 180.

⑤Changed the collision boxes during the move.
Turn Punch (Lv7) ①Changed the complete invincibility for frames 1F to 18F, to throw/upper body/projectile invincibility for frames 3F to 18F.

②Decreased the advantage on block from +4F to -2F.

③Decreased the damage from 300 to 210.

④Changed the collision boxes during the move.
Turn Punch (Lv8) ①Changed the complete invincibility for frames 1F to 18F, to throw/upper body/projectile invincibility for frames 3F to 18F.

②Decreased the advantage on block from +5F to -2F.

③Decreased the damage from 360 to 240.

④Changed the collision boxes during the move.
Turn Punch (Lv9) ①Changed the complete invincibility for frames 1F to 18F, to throw/upper body/projectile invincibility for frames 3F to 18F.

②Decreased the advantage on block from +6F to -2F.

③Decreased the damage from 420 to 270.

④Changed the collision boxes during the move.
Turn Punch (Lv10) ①Decreased the damage from 500 to 350.

②Changed the collision boxes during the move.
Buffalo Swing/Buffalo Pressure (V-Skill) Decreased the amount of V-Gauge meter gain.
Hard Smasher/Hard Pressure Increased the amount of V-Gauge meter gain.

Balance Change Overview

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