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- Adjustments ARCADE EDITION
- BALROG
Adjustments ARCADE EDITION
BALROG
Adjustment | Description |
---|---|
Dirty Bomber | ①Increased the damage from 110 to 130. ②Increased the stun from 120 to 150. ③Changed the situation after hit. |
Standing LP | Expanded the hurtbox. |
Standing MP | Changed so that it can hit opponents who are behind Balrog. |
Standing MK | Changed the collision boxes during the move. |
Standing HP | ①Increased the startup from 11F to 12F. ②Changed the collision boxes during the move. |
Standing HK | ①Increased the pushback distance on Crush Counter. ②Reduced the hitbox. ③Expanded the hurtbox. ④Increased the recovery from 19F to 22F. Note: No changes to advantage/disadvantage. |
Crouching LP | Expanded the hitbox. |
Crouching HP | ①Reduced the hurtbox. ②Changed the collision boxes during the move. |
Jumping HP | Reduced the hurtbox. |
Jumping HK | ①Increased the startup from 8F to 9F. ②Expanded the hitbox. ③Reduced the hurtbox. |
Stomping Combo | ①Increased the disadvantage on block from -6F to -7F. ②Changed the recovery when canceling into V-Trigger. |
Screw Smash | Changed the collision boxes during the move. |
Turn Punch (Lv1) | ①Removed the throw invincibility from frames 1F to 18F. ②Expanded the hurtbox from 3F - 18F. ③Increased the advantage on hit from +1F to +2F. ④Changed the collision boxes during the move. |
Turn Punch (Lv2) | ①Removed the throw invincibility from frames 1F to 18F. ②Expanded the hurtbox from 3F - 18F. ③Increased the disadvantage on block from -1F to -2F. ④Changed the collision boxes during the move. |
Turn Punch (Lv3) | ①Removed the throw invincibility from frames 1F to 18F. ②Expanded the hurtbox from 3F - 18F. ③Decreased the advantage on hit from +3F to +2F. ④Decreased the advantage on block from 0 to -2F. ⑤Changed the collision boxes during the move. |
Turn Punch (Lv4) | ①Removed the throw invincibility from frames 1F to 18F. ②Changed the invincibility for frames 3F to 18F, from complete invincibility, to upper body and projectile invincibility. ③Decreased the advantage on block from +1F to -2F. ④Decreased the damage from 160 to 140. ⑤Changed the collision boxes during the move. |
Turn Punch (Lv5) | ①Removed the throw invincibility from frames 1F to 18F. ②Changed the invincibility for frames 3F to 18F, from complete invincibility, to upper body and projectile invincibility. ③Decreased the advantage on block from +2F to -2F. ④Decreased the damage from 200 to 160. ⑤Changed the collision boxes during the move. |
Turn Punch (Lv6) | ①Removed the throw invincibility from frames 1F to 18F. ②Changed the invincibility for frames 3F to 18F, from complete invincibility, to upper body and projectile invincibility. ③Decreased the advantage on block from +3F to -2F. ④Decreased the damage from 240 to 180. ⑤Changed the collision boxes during the move. |
Turn Punch (Lv7) | ①Changed the complete invincibility for frames 1F to 18F, to throw/upper body/projectile invincibility for frames 3F to 18F. ②Decreased the advantage on block from +4F to -2F. ③Decreased the damage from 300 to 210. ④Changed the collision boxes during the move. |
Turn Punch (Lv8) | ①Changed the complete invincibility for frames 1F to 18F, to throw/upper body/projectile invincibility for frames 3F to 18F. ②Decreased the advantage on block from +5F to -2F. ③Decreased the damage from 360 to 240. ④Changed the collision boxes during the move. |
Turn Punch (Lv9) | ①Changed the complete invincibility for frames 1F to 18F, to throw/upper body/projectile invincibility for frames 3F to 18F. ②Decreased the advantage on block from +6F to -2F. ③Decreased the damage from 420 to 270. ④Changed the collision boxes during the move. |
Turn Punch (Lv10) | ①Decreased the damage from 500 to 350. ②Changed the collision boxes during the move. |
Buffalo Swing/Buffalo Pressure (V-Skill) | Decreased the amount of V-Gauge meter gain. |
Hard Smasher/Hard Pressure | Increased the amount of V-Gauge meter gain. |