Adjustments CHAMPION EDITION

SAKURA

Adjustment Description
Vitality Increased from 950 to 975.
Stun Increased from 950 to 1000.
Standing MK ①Reduced the recovery on hit and block from 19F to 17F.
Note: No changes to the advantage/disadvantage on hit or block, but the advantage/disadvantage on V-Trigger cancel has been changed.
Crouching HK Startup reduced from 9F to 8F.
Chin Buster Kick ①Reduced the recovery from 22F to 20F.
②Increased the advantage on hit from +3F to +4F.
L Shouoken Decreased the blowback distance on hit.
Tengyo Hadoken (Charge) Increased the active frames by 10F.
EX Shunpukyaku ①Reduced the startup from 15F to 12F when performed as a cancel from S.LP, C.MK.
②Fixed the bug where the active frames of the final hit would be reduced by 1F.
Sakura Otoshi (V-Skill) ①Increased by recovery on block by 3F.
②Expanded the downwards hitbox.
Oukakyaku (V-Skill) Reduced the upwards hurtbox at the feet.
Kashinfu (V-Skill) Reduced the recovery by 2F on hit.
Floral Spin (V-Reversal) Reduced the recovery from 27F to 24F on block and whiff.
Note: No changes to the advantage/disadvantage on block.
Hadoken (V-Trigger I) Eased the combo count.
Tengyo Hadoken (V-Trigger I) ①Increased the active frames by 5F.
②Made the hitbox the same as EX Tengyo Hadoken.
③Eased the combo count.
④Increased the blowback distance on hit.
⑤Increased the blowback time on hit.
Tengyo Hadoken (Charge) (V-Trigger I) Increased the active frames by 5F.
Hogasho (V-Trigger I) Decreased the blowback distance on mid-air hit.
Sakura Rain (Normal/V-Trigger I) (CA) Changed the amount of EX Meter gain that the opponent gets on block from 0 to 7 × 5 + 15.

Balance Change Overview

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