Adjustment Description
Vitality Increased from 950 to 975.
Stun Increased from 950 to 1000.
Zweitrit/Psycho Seele Added a new unique move, Zwei Trittst (command: MK → HK)
Added a new unique move, Psycho Seele (command: MK → HK → V-Skill 2)
Standing LP Increased the advantage on hit from +4F to +5F.
Standing MP Reduced the pushback on block.
Crouching MK ①Can now be canceled into CA.
②Reduced the pushback on hit.
Jumping HK ①Mid-air hit changed to blowback knockdown.
②Can now be canceled into Psycho Feder and Psycho Jaeger on hit and block.
Luftjagd Change the bounce back behavior on hit and block.
Psycho Schneide ①Increased the active frames for the first hit from 2F to 3F.
②Expanded the upwards hurtbox during the attack active frames.
③Expanded the forward hitbox for the cancel version.
Psycho Kanonen/Psycho Feder Reduced the move charge time from 60F to 50F.
Psycho Kugel ①Reduced the move charge time from 60F to 50F.
②Changed the staff's hurtbox to be projectile invincible.
③On counter hit, changed so that the second hit onwards will also be treated as counter hits.
④Increased the blowback time if the third hit connects in mid-air..
Psycho Trombe (V-Skill) Can now be canceled into CA.
Psycho Schrot (V-Trigger I) Changed the staff's hurtbox to be projectile invincible.
Psycho Angriff (V-Trigger II) Expanded the forward hitbox on startup.
Psycho Trombe (V-Skill) (V-Trigger II) ①Reduced the V-Timer usage from 1000F to 0F.
②Changed so that it will use 1000F of V-Timer upon the special move cancel timing on hit.
Psycho Klinge (V-Trigger II) Increased the movement distance when forward is input.

Balance Change Overview

【 音量を調整してお楽しみください 】


Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!


The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!

  • With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!

  • Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!

  • You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.

  • The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!

  • You will accumulate Dojo Points as you regularly play SFV! * Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
    * In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.

  • The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!

  • Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!

You must log in in order to utilize this Dojo.

In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!

Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!

An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!