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Adjustments CHAMPION EDITION
ED
Adjustment | Description |
---|---|
Vitality | Increased from 1000 to 1025 |
Stun | Increased from 1000 to 1050 |
Backwards Walk | Increased the movement speed. |
Standing HP | ①Reduced the hurtbox during the active frames, and at the arms for a 2F window after the active frames end. ②Expanded the hurtbox at the arms after the active frames end for a 3F - 5F window. |
Crouching LK | ①Reduced the pushback on hit. ②Increased the pushback distance on hit when rapid canceling C.LK from C.LK. |
Crouching MK | Reduced the startup from 8F to 7F. |
Psycho Knuckle | Increased the hit stop and the camera shake if the 1st active frame hits. |
Psycho Flicker | ①Reduced the disadvantage on block from -3F to -2F. ②Increased the hit stop for the final hit. ③The second hit can now be canceled into Enhanced Snatcher. ④Expanded the hitbox for the second and third hits if the first hit connects. ⑤Increased the forward movement distance. ⑥Changed the input command priority to address the phenomenon where Ed would perform Psycho Upper instead of Psycho Flicker. ⑦Reduced the EX Meter gain on whiff from 10 to 5, and on hit from 28 to 25. ⑧Reduced the backwards hitbox for the 3rd hit on whiff. ⑨Reduced the chip damage from 20 to 12. |
Psycho Rising | Expanded the horizontal hitbox. |
Psycho Splash | Restricted the combo count. |
Psycho Upper | ①Increased the screen shake on hit. ②Damage increased from 100 to 120. ③Eased the ability for follow-up attacks. ④Changed the timing at which Ed's character presence (center axis), hurtbox, and collision box move backwards from 2F to 5F. |
EX Psycho Upper | ①Increased the screen shake on hit. ②Increased the movement value for the cancel version from a normal move. ③Expanded the hitbox for the second hit when the first hit connects. |
Psycho Snatcher - Air (V-Skill) | ①Eased the ability for follow-up attacks. ②Changed so that Ed turns to face the opponent on hit. ③Expanded the upwards collision box on hit. |
Psycho Cannon (V-Trigger I) | ①Startup decreased from 13F to 12F for the forward-input version. ②Eased the combo count. |
Ultra Snatcher – Ground (V-Trigger II) | ①Increased the advantage on block from +2F to +3F. ②Advantage on hit decreased from +7F to +6F. |
Ultra Snatcher – Air (V-Trigger II) | ①Changed so that Ed will turn to face the opponent on hit. ②Expanded the upwards collision box on hit. |
Psycho Barrage (CA) | ①Made it easier for all hits to combo until the end when performed as a CA cancel. ②Changed the amount of EX Meter gain that the opponent gets on block from 1 × 5 + 3 × 2 to 7 × 6 + 8. |