Adjustments CHAMPION EDITION

ED

Adjustment Description
Vitality Increased from 1000 to 1025
Stun Increased from 1000 to 1050
Backwards Walk Increased the movement speed.
Standing HP ①Reduced the hurtbox during the active frames, and at the arms for a 2F window after the active frames end.
②Expanded the hurtbox at the arms after the active frames end for a 3F - 5F window.
Crouching LK ①Reduced the pushback on hit.
②Increased the pushback distance on hit when rapid canceling C.LK from C.LK.
Crouching MK Reduced the startup from 8F to 7F.
Psycho Knuckle Increased the hit stop and the camera shake if the 1st active frame hits.
Psycho Flicker ①Reduced the disadvantage on block from -3F to -2F.
②Increased the hit stop for the final hit.
③The second hit can now be canceled into Enhanced Snatcher.
④Expanded the hitbox for the second and third hits if the first hit connects.
⑤Increased the forward movement distance.
⑥Changed the input command priority to address the phenomenon where Ed would perform Psycho Upper instead of Psycho Flicker.
⑦Reduced the EX Meter gain on whiff from 10 to 5, and on hit from 28 to 25.
⑧Reduced the backwards hitbox for the 3rd hit on whiff.
⑨Reduced the chip damage from 20 to 12.
Psycho Rising Expanded the horizontal hitbox.
Psycho Splash Restricted the combo count.
Psycho Upper ①Increased the screen shake on hit.
②Damage increased from 100 to 120.
③Eased the ability for follow-up attacks.
④Changed the timing at which Ed's character presence (center axis), hurtbox, and collision box move backwards from 2F to 5F.
EX Psycho Upper ①Increased the screen shake on hit.
②Increased the movement value for the cancel version from a normal move.
③Expanded the hitbox for the second hit when the first hit connects.
Psycho Snatcher - Air (V-Skill) ①Eased the ability for follow-up attacks.
②Changed so that Ed turns to face the opponent on hit.
③Expanded the upwards collision box on hit.
Psycho Cannon (V-Trigger I) ①Startup decreased from 13F to 12F for the forward-input version.
②Eased the combo count.
Ultra Snatcher – Ground (V-Trigger II) ①Increased the advantage on block from +2F to +3F.
②Advantage on hit decreased from +7F to +6F.
Ultra Snatcher – Air (V-Trigger II) ①Changed so that Ed will turn to face the opponent on hit.
②Expanded the upwards collision box on hit.
Psycho Barrage (CA) ①Made it easier for all hits to combo until the end when performed as a CA cancel.
②Changed the amount of EX Meter gain that the opponent gets on block from 1 × 5 + 3 × 2 to 7 × 6 + 8.

Balance Change Overview

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