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Adjustments CHAMPION EDITION
CODY
Adjustment | Description |
---|---|
Vitality | Increased from 1000 to 1025 |
Stun | Increased from 1000 to 1050 |
Standing MK | Reduced the startup from 8F to 7F. |
Standing HP | Reduced the startup from 7F to 6F. |
Crouching HP | Will now trigger a Crush Counter. |
Crouching HK | Reduced the recovery from 27F to 23F. Note: No changes to the advantage/disadvantage on block. |
Jumping MK | Reduced the hurtbox near the feet. |
Axel Knuckle | Increased the advantage on hit from 0F to +1F. |
M Ruffian Kick | ①Adjusted the forward movement timing. ②Disadvantage on block decreased from -10F to -8F. ③Attack active frames increased from 4F to 5F. ④Recovery decreased from 28F to 27F. ⑤Increased the blowback time on hit, reduced the blowback distance. |
H Ruffian Kick | Disadvantage on block decreased from -12F to -10F. |
Zonk Knuckle | Changed so that Zonk Knuckle Lv2 will be performed if a punch button is held for over 300F, then released. |
Prison Breaker (V-Reversal) | ①Reduced the recovery on hit by 10F. ②Reduced the opponent's blowback time on hit. |
Double Kick (V-Skill) | Recover reduced from 36F to 25F. |
Standing LP (V-Trigger I) | Increased the advantage on hit from +5F to +6F. |
Standing MP (V-Trigger I) | Startup decreased from 11F to 8F. |
Standing HP (V-Trigger I) | Advantage on hit decreased from +8F to +7F. |
Crouching LP (V-Trigger I) | Advantage on hit decreased from +6F to +5F. |
Crouching MP (V-Trigger I) | Startup decreased from 8F to 6F. |
Crouching HP (V-Trigger I) | ①Reduced the hurtbox. ②Changed so that the active frames can also be special move canceled. |
Jumping MP (V-Trigger I) | Expanded the hitbox for the second active frame. |
Jumping HP (V-Trigger I) | ①Expanded the hitbox. ②Expanded the hurtbox for the third active frame. |
Rapid Fire (V-Trigger I) | Increased the forward movement distance on hit. |
Reload (V-Trigger I) | ①Decreased the V-Timer consumption from 600F to 300F. ②Changed so that he can whiff cancel from Tornado Sweep. |