Adjustments ARCADE EDITION

AKUMA

Adjustment Description
Goshoha ①Changed the positioning after hit.

②Increased the damage from 110 to 130.

③Increased the stun from 120 to 170.
Standing LP Expanded the hurtbox.
Standing MP Changed the collision boxes during the move.
Standing MK Expanded the hurtbox.
Standing HP Changed the collision boxes during the move.
Crouching LP Expanded the hurtbox.
Crouching MP Expanded the hurtbox.
Crouching HP Changed so that it can hit opponents who are behind Akuma.
Crouching HK Changed the collision boxes during the move.
Jumping MP ①Startup changed from 5F to 7F.

②Damage decreased from 60 to 50.

③Can cancel into a special move.

④Causes a knockdown on mid-air hit.
Jumping HP ①Reduced the upper hitbox, expanded the horizontal and lower hitbox.

②Reduced the hurtbox.
Jumping HK Reduced the hurtbox.
Sekiseisen ①Decreased the startup from 33F to 32F.

②Increased the advantage on hit from +4F to +5F

③Decreased the advantage on block from +1F to -2F.
Sekia Kuretsuha Changed the combo limits after hit.
M Tatsumaki Zankukyaku ①Increased the damage of the second and third hits, only when the first hit does not connect, from 20 to 40.

②Increased the stun of the second and third hits, only when the first hit does not connect. Second hit increased from 30 to 60, third hit increased from 20 to 60.
EX Goshoryuken Changed so that the opponent can recover after mid-air hit.
Rakan (V-Skill - Standing) Changed the collision boxes during the move.
Rakan Gosho (V-Skill) Decreased the amount of V-Gauge meter gain.
Goshoryuken (V-Trigger) Damage decreased from 200 to 180.
Gohadoken (V-Trigger) Reduced the amount of meter usage while active.
Zanku Hadoken (V-Trigger) Increased the amount of meter usage while active.

Balance Change Overview

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