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- Adjustments ARCADE EDITION
- ABIGAIL
Adjustments ARCADE EDITION
ABIGAIL
Adjustment | Description |
---|---|
Hurtboxes | ①Expanded the throw hurtbox at the back when crouching. ②Reduced the hurtbox for airborne non-recoverable damage. |
Red Leaf | Changed the positioning after hit. |
Standing LP | ①Reduced the hitbox. ②Reduced the hurtbox. |
Standing LK | ①Reduced the startup from 6F to 5F. ②Expanded the hitbox. ③Reduced the hurtbox. |
Standing MP | Expanded the upper hurtbox at the arm. |
Standing MK | ①Expanded the hitbox. ②Expanded the forward hurtbox at the feet, reduced the upper hurtbox. |
Standing HP | Reduced the hurtbox. |
Standing HK | ①Changed the knockback distance for normal hit and Crush Counter. ②Eased the air combo count restrictions. |
Crouching LP | ①Reduced the startup from 6F to 5F. ②Increased the amount of attack active frames from 2F to 3F. ③Expanded the hurtbox. |
Crouching LK | Increased the advantage on hit from +3F to +5F. |
Crouching MP | Reduced the hitbox. |
Crouching MK | Reduced the hurtbox. |
Crouching HP | ①Expanded the hitbox. ②Reduced the hurtbox. ③Changed the float value for mid-air hit. ④Changed the float value for Crush Counter hit. ⑤Changed so that a hit from attack active frame 2F onwards will not trigger a Crush Counter. ⑥Reduced the attack startup from 12F to 11F. |
Crouching HK | Increased the attack active frames for the first hit from 1F to 2F. |
Jumping LK | ①Expanded the hitbox. ②Reduced the hurtbox. |
Jumping MP | Reduced the hurtbox. |
Jumping MK | ①Expanded the hitbox. ②Increased the active frames from 3F to 5F. |
Jumping HP | Expanded the hitbox. |
Jumping HK | Reduced the hurtbox. |
Abi Lift | ①Expanded the hitbox. ②Reduced the hurtbox. ③Changed the float value for the V-Trigger version. |
Hungabee - High/Hungabee - Low (V-Skill) | Eased the air combo count. |
Max Power (V-Trigger) | Extended the V-Timer effect time. |
L Abigail Punch | ①Changed the knockback distance for the final hit. ②Button-mash version: changed the float value. ③Changed the collision boxes during the move. ④Changed so that recovery is not possible after the first hit only. ⑤Eased the air combo count. |
M Abigail Punch | ①Button-mash version: changed the float value. ②Changed the collision boxes during the move. ③Changed so that recovery is not possible after the first hit only. ④Eased the air combo count. |
H Abigail Punch | ①Button-mash version: changed the float value. ②Expanded the hitbox during the attack motion. ③Changed the collision boxes during the move. ④Changed so that recovery is not possible after the first hit only. ⑤Eased the air combo count. |
EX Abigail Punch | ①Changed the collision boxes during the move. ②Changed so that recovery is not possible after the first hit only. |
Abigail Smash | ①Increased the recovery on whiff by 8F. ②Increased the amount of EX meter gain on hit. |
Dynamite Punch | ①Expanded the hitbox. ②Reduced the hurtbox. ③Increased the pushback on block. |
EX Dynamite Punch | ①Expanded the hitbox. ②Increased the pushback on block. |
Bay Area Sunrise | ①Increased the recovery on whiff by 8F. ②Increased the amount of EX meter gain on hit. |
EX Bay Area Sunrise | Increased the recovery on whiff by 8F. |
EX Nitro Charge | Changed the position after the stomp-like hit during V-Trigger. |
EX Nitro Hungabee | Eased the air combo count. |