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Adjustments CHAMPION EDITION
KAGE
Adjustment | Description |
---|---|
Vitality | Increased from 900 to 925. |
Standing LP | Changed the hurtbox for the rapid cancel version to be the same as that of the normal version. |
Crouching LP | ①Increased the advantage on hit from +2F to +3F. ②Reduced the pushback on block. ③Reduced the pushback on hit. |
Crouching MK | ①Increased the cancel timing window by 2F. ②Reduced the hurtbox. |
Kikokuduki | Changed to force stand on grounded hit. |
Kikokuretsuzan | Increased the blowback time on grounded hit. |
EX Hadoken | ①Reduced the startup from 18F to 17F. ②Changed the advantage on block from -2F to +2F. ③Changed the hurtbox at the arms to be projectile invincible. ④Reduced the hurtbox at the arms. ⑤Reduced the hitbox for the second active frame. ⑥Reduced the recovery on block by 4F. |
Airborne Hadoken | ①Damage increased from 70 to 90. ②Increased the blowback time for a mid-air hit. |
L Kurekijin | Decreased the blowback distance on hit. |
M Kurekijin | ①Decreased the blowback distance on hit. ②Reduced the blowback time on hit. ③Decreased the recovery by 1F. ④Disadvantage on block decreased from -11F to -10F. |
H Kurekijin | ①Increased the blowback time on hit. ②Increased the recovery by 1F. ③Disadvantage on block increased from -9F to -10F. ④Damage increased from 50 to 60. |
Airborne Kurekijin | Damage increased from 70 to 90. Note: No changes made to amount of damage inflicted when performing a cross-up. |
EX Airborne Kurekijin | Damage increased from 90 to 100. Note: No changes made to amount of damage inflicted when performing a cross-up. |
M Shoryuken | ①Expanded the forward hitbox. ②Eased the combo count. ③Increased the blowback time, and decreased the blowback distance for the 2nd hit on mid-air hit. |
H Shoryuken | Increased the blowback time, and decreased the blowback distance for the 3rd hit on mid-air hit. |
L - H Ryusokyaku | ①Lowered the backward hurtbox before the attack startup. ②Reduced the hurtbox at the foot before the attack startup. Note: This has no effect on the special move cancel version. |
Senha Kassatsu (Charge) | ①Can now cancel on hit or block with specific steps ②Increased the blowback time, and decreased the blowback distance on hit. |
Airborne Ashura Senku (Forward) (V-Trigger I) | ①Can now cancel into Airborne Ashura Senku (forward or backward). Note: Can only cancel once. ②Changed so that EX special moves and Airborne Ashura Senku (2nd one) can be performed with offset inputs during the move (input timing does not have to be precise). Note: Offset input does not apply to Tenmakujinkyaku. |
Airborne Ashura Senku (Backwards) (V-Trigger I) | ①Can now cancel into Airborne Ashura Senku (forward or backward). Note: Can only cancel once. ②Changed so that the commands will not be reversed if Kage jumps over the opponent. ③Changed so that EX special moves and Airborne Ashura Senku (2nd one) can be performed with offset inputs during the move (input timing does not have to be precise). Note: Offset input does not apply to Tenmakujinkyaku. |
Misogi (V-Trigger II) | Decreased the startup from 33F to 30F. |
Metsu Shoryuken (CA) | Changed the amount of EX Meter gain that the opponent gets on block from 0 to 3 5 + 5 × 3. |