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Adjustments CHAMPION EDITION
VEGA
Adjustment | Description |
---|---|
Vitality | Increased from 1000 to 1025 |
Stun | Increased from 950 to 975. |
Knockdown | Unified the collision box during a crumple knockdown to be the same height as other characters. |
Crouching State | Expanded the upwards hurtbox. |
Standing LP (Claw) | Increased the advantage on hit from +5F to +7F. |
Standing MP (Claw) | Expanded the forward hitbox. |
Crouching HK | Eased the ability for follow-up attacks. |
Buster Claw | Expanded the forward hitbox. |
Mercury Shard | ①Disadvantage on block increased from -6F to -7F. ②Given throw invincibility from 13F to 19F. |
Sky High Claw (New) | Added a new special move, performed with the command ↓ (charge) ↑ + P. |
Switch Claw | Reduced the recovery by 1F when performed as a cancel from C.HP (bare-handed). |
M Aurora Spin Edge | Restricted the combo count. |
H Crimson Terror | Restricted the combo count. |
EX Flying Barcelona | ①Increased the blowback time when it hits an airborne opponent. ②Expanded the hitbox when used in a combo, and changed so that Vega can hit opponents who are behind him. |
EX Flying Barcelona Attack | ①Expanded the upwards hitbox for the final hit. ②Expanded the upwards hitbox for the first hit when used in a combo. ③Reduced the upwards blowback for the opponent on the first hit. |
Bloody Kiss (V-Trigger I) | Can be canceled into from Aurora Spin Edge and Crimson Terror. |
Bloody Kiss - Azul (V-Trigger I) | ①On hit and block, sped up the timing at which Vega can move by 3F. ②Changed the advantage on block from -2F to +2F. ③Expanded the downward collision box of the movement after the projectile hits. ④Increased the blowback time on hit. ⑤Restricted the combo count. |
Flash Arch - Granate (V-Trigger II) | ①Expanded the forward hitbox. ②Reduced the startup from 18F to 17F. |
Bloody Rain (CA) | ①Changed the amount of EX Meter gain that the opponent gets on block from 0 to 50 for the descending attack portion. ②Changed so that the descent attack will not whiff when performed facing an opponent in the corner. |