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Adjustments 201701 Ver.
LAURA
Adjustment | Description |
---|---|
Hurt Box | 1. Expanded hurt box when character changes direction 2. Changed the hurt box when character changes direction while crouched |
Seoi Throw (Forward throw) | 1. Decreased damage 130 to 120 2. Decreased stun damage 200 to 150 3. Decrease CA meter gain 4. Changed so the collision box doesn''t move forward during attack motion |
Pullback Hold (Reverse grab) | 1. Increased the recovery on hit 3F 2. Decreased stun damage 170 to 150 3. Decreased CA meter gain 4. Changed so the collision box doesn''t move forward during attack motion |
Standing LK | Hurt box around the hit box has been expanded forwards and downwards, and decreased upwards. |
Standing MP | Hurt box during 1F - 3F of motion has been expanded forward |
Standing MK | 1. Changed hit box startup 6F to 5F (Entire motion has been shortened 1F) 2. Changed advantage on hit +2F to +3F 3. Changed advantage on block -1F to -2F |
Standing HP | Changed advantage on hit +3F to +4F |
Standing HK | 1. Hurt box during 1F - 7F of motion has been expanded forward 2. Hurt box 2F - 1F before hit box startup has been expanded forward 3. Changed advantage on crush counter +17F to +16F |
Crouching LP | 1. Motion recovery has been changed 7F to 8F (No changes to advantage on hit or block) 2. Increased hit stun on hit by 1F (No change to advantage on hit) |
Crouching LK | Advantage on block has been changed -2F to +1F |
Crouching MP | 1. Hurt box during 1F - 3F of motion has been expanded forward 2. Hit box during 2F of activation has been decreased upwards |
Crouching MK | Upwards hit box has been decreased |
Crouching HK | Decreased damage 100 to 90 |
Jumping MK | Downwards hit box has been decreased |
Dual Crash(Standing MP -> Standing MK) | Advantage on hit has been changed +1F to +2F |
Twist Barrage (6+HP -> HP) | 1. Hit box startup has been changed 18F to 17F 2. In air combo limit has been relaxed |
V Skill -Volty Line (Standard/V Trigger) | 1. Decreased standard version damage 90 to 80 2. Decreased stun damage for V Trigger version 200 to 180 3. Advantage on hit for standard version has been changed 0F to +2F 4. Advantage on hit for V Trigger version has been changed 0F to +3F 5. Added hurt box around the legs when hit box is active 6. Expanded hurt box around legs upwards and forwards while hit box is active |
V Reversal - Double Slap | 1. Hit box startup has been changed 15F to 16F 2. Advantage and distance on hit has been changed |
Thunder Clap | 1. Decreased CA meter gain on activation 2. Increased CA meter gain on hit and block (Meter gain increases per level) |
EX Thunder Clap | 1. Increased juggle potential when used in air combo 2. Strengthened limitation on in air combo when used during in air combo |
L Bolt Charge | Extended the hit box active frames 3F to 4F |
M Bolt Charge -> Split River (Including V Trigger) | 1. Decreased damage for standard version 90 to 70 2. Decreased damage for V Trigger version 110 to 90 3. Advantage on hit has been changed 9F to 18F |
M Bolt Charge -> Rodeo Break (Including V Trigger) | 1. Decreased damage for standard version 90 to 70 2. Decreased damage for V Trigger version 110 to 90 3. Advantage on hit has been changed 17F to 18F |
Sunset Wheel (Standard) | 1. Hit box start up has been changed 6F to 5F 2. Increased damage for standard version by 10 each (L: 150 to 160、M: 160 to 170、H: 170 to 180) 3. Increased CA meter gain on activation and hit 4. The motion start point has been moved forward when receiving damage or motion is cancelled. (The position of hit box, hurt box, and collision box has been adjusted.) |
Sunset Wheel (V Trigger) | 1. Hit box startup has been changed 6F to 5F 2. 2F have been removed from recovery after hit 3. Increased stun damage 220 to 230 4. Increase CA meter gain on activation and hit 5. Decreased distance after hit 6.The motion start point has been moved forward when receiving damage or motion is cancelled. (The position of hit box, hurt box, and collision box has been adjusted.) |
EX Sunset Wheel (Standard/V Trigger) | 1. Hit box startup has been changed 19F to 18F 2. 2F have been removed from recovery after hit 3. Increased stun damage for standard version 200 to 250 4. Increased stun damage to V Trigger version 220 to 280 5. Added projective invincibility to hurt box between 1F - 20F during motion 6. The motion start point has been moved forward when receiving damage or motion is cancelled. (The position of hit box, hurt box, and collision box has been adjusted.) |