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Adjustments CE202002 Ver.
KOLIN
Adjustment | Description |
---|---|
[V-Trigger II] Forward Dash | Character now does not move backward on frame 1. |
Back Dash | Character's central axis now remains stationary during frames 1 and 2. (Traversal distance adjusted slightly to accommodate this change.) |
[Normal/V-Trigger II] Standing Light Punch | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
[Normal/V-Trigger II] Crouching Light Punch | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Crouching Light Kick | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
L. to H. Vanity Step | Character's central axis now remains stationary during 1st to 5th frames. (Character appearance and all boxes remain unchanged.) |
[V-Trigger II] Frost Edge | Character's central axis now remains stationary during 1st to 5th frames. (Character appearance and all boxes remain unchanged.) |