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- Adjustments CE202002 Ver.
- BIRDIE
Adjustments CE202002 Ver.
BIRDIE
Adjustment | Description |
---|---|
Forward Dash | Collision box moved backward during frames 6 to 20. |
Standing Medium Punch | Collision box during 4th and 5th frames moved backward. |
Standing Light Kick | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Crouching Hard Punch | Collision box moved backward during 1st to 5th frames. |
Crouching Medium Kick | Collision box during 5th frame moved backward. |
Crouching Hard Kick | 1) Collision box moved backward during frames 1 to 4. 2) Collision box moved backward on frame 5. |
[Normal] Bull Head | Collision box moved backward during 1st to 5th frames. |
L. to H. Killing Head | Character's central axis now remains stationary on the 1st frame. (Character appearance and all boxes remain unchanged.) |