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Adjustments CE202002 Ver.
ALEX
Adjustment | Description |
---|---|
All Standing Motions | Forward hurtbox reduced during cases where no buttons are being pressed, such as forward/backward movement, taking damage while standing, blocking while standing. Additionally, collision box no longer moves backward. |
Forward Dash | Collision box moved backward. |
Back Dash | Character's central axis now remains stationary during 1st and 2nd frames. (Character appearance and all boxes remain unchanged.) |
Normal Throw (Forward/Backward) | Collision box when moved backward when attack misses. |
Standing Light Punch | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Standing Medium Punch | Collision box moved backward during 1st to 5th frames. |
Standing Hard Punch | Collision box moved backward during 1st to 5th frames. |
Standing Light Kick | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Standing Hard Kick | Collision box moved backward during 1st to 5th frames. |
Crouching Light Kick | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Chop | Collision box moved backward during 1st to 5th frames. |
Lariat | Collision box moved backward during 1st to 5th frames. |
[Normal/V-Skill II] Slash Elbow (all versions) | Collision box moved backward during 1st to 5th frames. |
[Normal/V-Skill II] Air Knee Smash (all versions) | Grounded part of collision box on startup moved backward. |
[Normal/V-Skill II] Air Stampede (all versions) | Collision box moved backward during 1st to 5th frames. |
[Normal/V-Skill II] Flash Chop (all versions) | Collision box moved backward during 1st to 5th frames. |
L. to H. Head Crush | Collision box moved backward during 1st to 5th frames. |
EX Head Crush | Collision box moved backward during frames 1 to 4. |
[V-Trigger I] Sledgehammer | Collision box moved backward during 1st to 5th frames. |
[V-Trigger II] Flying DDT | Collision box moved backward during 1st to 5th frames. |
Overhaul (V-Skill I) | Collision box moved backward during frames 1 to 11 and frames 60 to 93. |
Overchain (V-Skill II) | Collision box moved backward. |
Heavy Hammer (CA) | Moved backward the collision box while unable to perform an action. |
Air Stampede | Changed this move so that it can be triggered while performing a backward charge. |