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- Adjustments 201701 Ver.
- IBUKI
Adjustments 201701 Ver.
IBUKI
Adjustment | Description |
---|---|
Vitality | Vitality has increased 900 to 950 |
Forward Step | The entire motion has been changed 17F to 16F |
Jump | Airborne time during jump has been changed 40F to 38F |
Yamikazura (Forward throw) | 1. Stun damage has decreased 170 to 120 2. CA meter gain has decreased |
Kubiori (Reverse grab) | 1. Damage has increased 130 to 140 2. Stun damage has increased 170 to 200 3. CA meter gain has increased |
Tobizaru (Airborne throw) | 1. Throw range has been decreased 2. The hurt box during motion has been expanded downwards |
Standing LK | Adjusted so that a whiff can't be cancelled with a V Trigger |
Standing MK | 1. Hit box startup has been changed 5F to 6F 2. Movement recovery has been changed 15F to 14F 3. Advantage on hit has been changed 0F to +5F 4. Advantage on block has been changed -1F to +2F 5. Knockback distance on hit and block has been decreased 6. Forward hit box has been decreased |
Standing HK | On crush counter, the opponent hit stun has been increased +7F |
Crouching LP | 1. Advantage on block has been changed +1F to +2F 2. Active frames for hit box has been extended 2F to 3F |
Crouching LK | Changed so that it can be button mash cancelled in to crouching LP |
Crouching MP | Moved the motion starting point forward when receiving damage or motion is cancelled (Position of hit box, hurt box, and collision box have been adjusted.) |
Bonshogeri | 1. Movement recovery has been changed 16F to 19F on whiff only (There is no change to the advantage on hit or block) 2. Increased the amount of stagger time on Crush Counter hit by 3F. |
Sasanaki | Advantage on hit has been changed +5F to +6F |
V Reversal - Hanagasumi | 1. Recovery on hit has been added 2. Hit box has been expanded forwards |
Kunai/Airborne Kunai | 1. Decreased CA meter gain on activation 2. Increased CA meter gain on hit or block 3. Delayed the CA cancel timing so that V reversals are easier to perform when opponent blocks. 4. Fixed issue where L Airborne Kunai hits as a counter, the bendback time was extended by 3F |
Kunai Ikkinage/Airborne Kunai Ikkinage | Decreased CA meter gain on activation |
Kunai Hoju | 1. Motion recovery has been shortened 3F 2. Sped up the timing that Kunai is refilled |
EX Kunai Hoju | Newly added an EX version (3 - 6 (on button hold) Kunai will be refilled) |
Nobusuma | Changed so that a jump attack can be performed during motion recovery |
Raida | 1. Increased CA meter gain on hit and block 2. Pushback distance on guard has been decreased |
EX Raida | 1. Projectile invincible frames have been changed from 3F - 9F to 1F - 9F. 2. The KO timing has been changed to the first hit |
Kachofugetsu | Damage has been decreased 350 to 340 |