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- Adjustments 201701 Ver.
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Adjustments 201701 Ver.
CAMMY
Adjustment | Description |
---|---|
Hurt box | Adjusted hurt box when changing direction while crouching |
Gyro Clipper | 1. Reduced damage from 130 to 120 2. Reduced CA meter gain 3. Adjusted so that collision box does not stick out during attack animation 4. Changed second hit only when it is possible to KO |
Delta Through | 1. Reduced damage from 140 to 130 2. Adjusted so that collision box does not stick out during attack animation |
Standing MP | 1. Added hurt box around feet during active 6F - 13F 2. Expanded hurt box around hit box in forward direction 3. Somewhat reduced pushback on hit 4. Somewhat reduced pushback on block 5. Changed advantage on block from +2F to +3F |
Standing MK | Changed attack startup from 9F to 8F (Reduced overall animation by 1F) |
Standing HP | Changed advantage on hit when cancelling into V-Trigger from +11F to +9F |
Crouching LP | Extended how active frames from 2F to 3F |
Crouching HP | 1. Reduced damage from 90 to 80 2. Changed advantage on hit from 0F to +1F |
Crouching HK | Reduced damage from 100 to 90 |
Jumping MK | Somewhat expanded hit box in upward direction |
Knee Bullet | Increased stun damage from 100 to 150 |
Lift Upper | 1. Made below changes to advantage on hit and block: [on hit] 0F to +4F [on block] -2F to +1F 2. Changed hit property to forced standing hit stun |
Lift Combination | Adjusted so that second hit does not affect crouching opponents |
V Skill - Axel Spin Knuckle | Changed all boxes during animation to be on the ground |
V-Reversal - Strike Back | 1. Changed attack recovery from 29F to 24F 2. Changed hit effect from flying knockdown to ground reel (Advantage is +2F on hit/-2F on block) |
L Cannon Spike | 1. Added hurt and throwable boxes to 1F - 2F 2. Changed 3F - 6F to physical attack/projectile invincibility |
M Cannon Spike | 1. Added hurt and throwable boxes to 1F - 2F 2. Changed 3F - 6F to physical attack/projectile invincibility |
H Cannon Spike | 1. Added hurt box to 1F - 7F 2. Added throw invincibility to 1F - 7F |
EX Cannon Spike | Increased juggle potential when used in air combo |
Cannon Strike (including V-Trigger) | Increased CA meter gain on hit and block |
M Cannon Strike | Reduced block stun by 1F |
EX Cannon Strike | 1. Increased damage from 60 to 80 2. Changed position of hit box during animation 3. Shrunk hit box during animation 4. Expanded hurt box during animation 5. Changed landing recovery during animation from 9F to 13F |
Hooligan Combination -> Cannon Strike | 1. Increased CA meter gain on hit and block 2. Increased block stun by 2F |
Hooligan Combination -> EX Cannon Strike | 1. Increased damage from 60 to 80 2. Changed hit box position during animation 3. Shrunk hit box during animation 4. Expanded hurt box during animation 5. Changed landing recovery during animation from 9F to 13F |
EX Hooligan Combination -> Cannon Strike (including V-Trigger) | Fixed bug that when activating EX Hooligan Combination by cancelling out of Lift Combination, link attack Cannon Strike (V-Trigger) was not registered as a counter even after hit box appears |
Laser Edge Slicer | Increased CA meter gain on hit and block |
Fatal Leg Slicer | 1. Increased stun damage from 200 to 250 2. Increased CA meter gain on hit and block 3. Changed duration of hit box from 4F to 2F |
Cross Scissors Pressure | 1. Reduced recovery after hit by 2F 2. Increased stun damage from 200 to 250 3. Increased CA meter gain on hit and block 4. Changed duration of hit box from 4F to 2F |
L Spiral Arrow | 1. Increased recovery on whiff by 3F 2. Reduced damage from 80 to 70 3. Increased juggle potential when used for air combos 4. Adjusted floating on hit |
M Spiral Arrow | 1. Reduced damage from 90 to 80 2. Increased juggle potential when used for air combos 3. Adjusted advantage to match that of H Spiral Arrow |
H Spiral Arrow | 1. Increased recovery on hit by 1F 2. Increased juggle potential when used for air combos |
EX Spiral Arrow | 1. Increased damage from 120 to 140 2. Increased juggle potential when used for air combos 3. Changed projectile invincibility during animation from 3F - 15F to 1F - 15F |