Adjustments 201701 Ver.

A comprehensive list of balance adjustments, from past iterations to the present version.

Top (General Adjustments)

Revision History

May 26,2017

The following items were left off the original publication of the adjustment list.

R.Mika

- Passion Press: hitbox was reduced.

Dhalsim

- Standing HP: Changed the total frames from 44F to 42F


The following are corrections for items that were mistakenly listed on the adjustment list.

Balrog

- Turn Punch

Mistaken:
1. Added throw invincibility during 3F - 18F of the Level 1 - Lvl9 motion
2. Advantage on hit and block have been loosened after Level 2.
Corrected:
1. Level 1 - 6: Added throw invincibility for frames 1F - 18F.
2. Level 1 - 3: Changed to upper body and projectile invincibility from frames 3F - 18F.
3. Level 4 - 6: Changed to attack and projectile invincibility from frames 3F - 18F.
4. Level 7 - 10 (Final): Changed to complete invincibility from frames 1F - 18F.

Dhalsim

Back Throw

Mistaken:
Fixed issue where distance to opponent after throw was different depending on if you are in the corner or mid screen.
Corrected:
Changed the distance from the opponent after hit.

Jan 27,2017

The following items were left off the original publication of the adjustment list.

Birdie

- EX Bull Horn (Normal): Recovery reduced from 28F to 23F.

Alex

- Power Bomb/Power Drop: Startup changed from 5F to 6F

Ibuki

- Bonshoger: Increased the amount of stagger time on Crush Counter hit by 3F.

Juri

- Crouching LP: Changed the mash canceling movement frames from 9F - 10F to 10F - 11F
- Crouching MP: Increased the overall frames from 23F to 24F
- L Ryodansatsu:
Changed the timing at which Juri is considered to be mid-air from 5F - 18F, to 4F - 17F
Reduced the overall frames from 46F to 45F
- M Ryodansatsu:
Changed the timing at which Juri is considered to be mid-air from 5F - 19F, to 5F - 18F
Reduced the overall frames from 47F to 46F
- M Fuharenkyaku:
Changed the timing at which Juri is considered to be mid-air from 8F - 22F, to 10F - 24F
Increased the overall frames from 41F to 43F

The following are corrections for items that were mistakenly listed on the adjustment list.

Karin

- Standing MK:

Mistaken:
Changed to: Delayed activation by 3F on V-Trigger cancel
Corrected:
Changed to: Delayed activation by 5F on V-Trigger cancel

Rashid

- Altair:

Mistaken:
Hitbox now remains during projectile durability
Corrected:
Changed to: Now you can't avoid hits with projectile invincibility (No change to number of hits).


The following items were removed from the adjustment list.

Ken

- LP Shoryuken (Normal/V-Trigger):Removed throw invincibility.

R.Mika

- Passion Press: Now cancellable into rope throw on guard.

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General Adjustments

Adjustment Description
Recoverable damage Changed recovery speed from once every 4F to once every 8F
Hold button moves Changed so certain special moves that activate when the button is released can be used as a buffera
Input latency Shortened the inactive frames on input confirm from 12F to 6F after the last key for a charge attack has been input