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Adjustments CE202002 Ver.
IBUKI
Adjustment | Description |
---|---|
Back Dash | Character's central axis now remains stationary during 1st and 2nd frames. (Character appearance and all boxes remain unchanged.) |
Taunt | Character's central axis now remains stationary during frames 4 and 5. (Character appearance and all boxes remain unchanged.) |
Standing Medium Punch | Collision box moved backward during frames 1 to 4. |
Standing Light Kick | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Crouching Light Punch | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Crouching Light Kick | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
M. Kasumigake | 1) Character's central axis moved forward during frames 3 to 5. (Character appearance and all boxes remain unchanged.) 2) Rear collision box during frames 14 to 25 reduced. |