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- Adjustments 201701 Ver.
- CHUN-LI
Adjustments 201701 Ver.
CHUN-LI
Adjustment | Description |
---|---|
Hurt box | 1. Changed hurt box when changing directions while standing and crouching 2. Expanded hurt box when crouching |
Stun meter | Reduced from 1000 to 950 |
Koshuto (Forward throw)/Tenshin Shushu (Reverse throw) | Expanded throw range |
Koshuto (Forward throw) | 1. Reduced stun damage from170 to 150 2. Decreased CA meter gain |
Ryuseiraku (Airborne throw) | 1. Expanded hurt box during throw in downward direction 2. Shrunk throw range |
Standing LP (Normal/V-Trigger) | 1. Moved position that animation begins after taking damage or cancelling attack forward (Accordingly adjusted position of hit box, hurt box, and collision box) 2. Increase pushback on hit and block 3. Delayed attack activation by 5F when cancelling into from a special move 4. Shrunk hit box |
Standing LK (Normal/V-Trigger) | 1. Changed startup from 4F to 5F (Increased overall animation by 1F) 2. Shrunk hit box 3. Expanded hurt box around hit box 4. Increased horizontal knockback on hit in the air |
Standing MP (Normal/V-Trigger) | 1. Moved position that animation begins after taking damage or cancelling attack forward (Accordingly adjusted position of hit box, hurt box, and collision box) 2. Increased duration of hit box from 2F to 3F |
Standing HP (Normal/V-Trigger) | 1. Changed normal recovery from 16F to 18F 2. Changed recovery during V-Trigger from 14F to 16F (No changes to advantage on hit and block, but total animation has increased by 2F) 3. Changed advantage on block from -3F to -5F |
Standing MK (V-Trigger) | 1. Increased how long opponent is frozen in the air on Crush Counter 2. Increased air combo potential on Crush Counter |
Crouching LP(Normal/V-Trigger) | 1. Changed startup from 3F to 4F (Increased overall animation by 1F) 2. Increased normal damage from 20 to 30 3. Increased damage during V-Trigger from 30 to 40 4. For normal version, increased duration of hitbox from 2F to 3F |
Crouching LK(Normal/V-Trigger) | 1. Changed normal advantage on hit from +1F to +2F 2. Changed advantage on hit during V-Trigger from +3F to +4F 3. Changed so the only special it can be cancelled into is Hyakuretsukyaku |
Crouching HP (Normal/V-Trigger) | Reduced pushback on hit for first hit |
Crouching HK(Normal/V-Trigger) | 1. Changed startup from 7F to 8F (Increased overall animation by 1F) 2. Decreased normal damage from 100 to 90 3. Decreased damage during V-Trigger from 110 to 100 |
Jumping MK (Normal/V-Trigger) | Shrunk lower hit box |
Neutral Jumping HK (Normal/V-Trigger) | Changed startup from 5F to 7F |
Hakkei (Normal/V-Trigger) | 1. Increased how long opponent is frozen in the air by 4F on Crush Counter during V-Trigger 2. Expanded hurt box around feet in upward direction 3. Shrunk upper hit box 4. Delayed attack activation by 4F when being cancelled into from a special move |
Senenshu (Normal/V-Trigger) | 1. Changed normal advantage on hit from 0F to +2F 2. Changed advantage on hit during V-Trigger from +3F to +4F |
Yokusenkyaku (V-Trigger) | Changed advantage on hit from +3F to +4F |
Kakurakukyaku (Normal/V-Trigger) | 1. Shrunk lower hit box 2. Expanded hurt box around hit box 3. Increased duration of hit box from 6F to 7F |
Yosokyaku (Normal) | Fixed bug that when hit during 1F of animation, was not registered as a counter |
V-Skill - Rankyaku (Normal) | When transitioning from V-Skill to a jumping attack, changed so that the jumping attack adds V-Gauge meter gain instead of CA Gauge on hit or block (During V-Trigger, will gain CA Gauge) |
V-Reversal - Sohakkei | 1. Changed startup from 10F to 12F 2. Changed attack recovery from 20F to 24F (No change to advantage on block) 3. Changed advantage on hit from +1F to +2F 4. Changed physical strike/projectile invincibility during animation from 1F - 15F to 1F - 25F |
V-Trigger - Renkiko | 1. Can be cancelled into from Hyakuretsukyaku or Kikoken 2. Shortened duration of effect |
Hyakuretsukyaku/Airborne Hyakuretsukyaku/Spinning Bird Kick (Normal/V-Trigger) | Adjusted knockback distance and duration on air counter so that it is easier to hit opponents in the air |
Kikoken (Normal/V-Trigger) | 1. Changed total animation (L: 45F to 46F, M: 43F to 45F, H: 41F to 44F) (No changes to advantage on hit or block) 2. Decreased CA meter gain on activation 3. Increased CA meter gain on hit or block 4. Added hurt box with projectile invincibility around hands |
L Hyakuretsukyaku (Normal/V-Trigger) | 1. Decreased normal damage from 80 to 60 2. Decreased damage during V-Trigger from 90 to 70 3. Changed advantage on hit from +3F to +4F 4. Can be performed by mashing LK in addition to current command (236+LK) 5. Expanded pushback on hit for last hit 6. Fixed bug that when hit during 1F of animation, was not registered as a counter |
M Hyakuretsukyaku (Normal/V-Trigger) | 1. Changed startup from 10F to 11F 2. Decreased normal damage from 100 to 80 3. Decreased damage during V-Trigger from 110 to 90 4. Increased stun damage from 100 to 120 5. Changed advantage on hit from +2F to +3F 6. Can be performed by mashing MK in addition to current command (236+MK) |
H Hyakuretsukyaku (Normal/V-Trigger) | 1. Decreased normal damage from 120 to 100 2. Decreased damage during V-Trigger from 130 to 110 3. Changed advantage on hit from +1F to +2F 4. Can be performed by mashing HK in addition to current command (236+HK) |
EX Hyakuretsukyaku | 1. Increased stun damage from 150 to 200 2. Shrunk pushback 3. Increased distance Chun-Li moves forward during animation 4. Can be performed by mashing KK in addition to current command (236+KK) |
L Airborne Hyakuretsukyaku (Normal/V-Trigger) | 1. Changed startup from 7F to 8F 2. Decreased normal damage from 80 to 70 3. Decreased damage during V-Trigger from 90 to 80 4. Changed advantage on hit from +4F to +3F 5. Changed advantage on block from +1F to -2F 6. Shrunk upper hit box |
M Airborne Hyakuretsukyaku (Normal/V-Trigger) | 1. Changed startup from 8F to 10F 2. Decreased normal damage from 100 to 90 3. Decreased damage during V-Trigger from 120 to 100 4. Changed advantage on hit from +4F to +3F 5. Changed advantage on block from +1F to -2F 6. Shrunk upper hit box |
H Airborne Hyakuretsukyaku (Normal/V-Trigger) | 1. Changed startup from 7F to 12F 2. Decreased normal damage from 120 to 100 3. Decreased damage during V-Trigger from 130 to 110 4. Changed normal advantage on hit from -3F to 0F 5. Changed advantage on block during V-Trigger from -6F to -3F 6. Shrunk upper hit box |
EX Airborne Hyakuretsukyaku (Normal/V-Trigger) | 1. Decreased normal damage from 175 to 160 2. Decreased damage during V-Trigger from 185 to 170 |
L Spinning Bird Kick (Normal/V-Trigger) | 1. Decreased normal damage from 120 to 100 2. Decreased damage during V-Trigger from 130 to 110 |
M Spinning Bird Kick (Normal/V-Trigger) | 1. Decreased normal damage from 140 to 120 2. Decreased damage during V-Trigger from 150 to 130 |
H Spinning Bird Kick (Normal/V-Trigger) | 1. Changed startup from 22F to 19F 2. Changed attack recovery from 26F to 24F 3. Decreased normal damage from 160 to 140 4. Decreased damage during V-Trigger from 170 to 150 |
EX Spinning Bird Kick (Normal/V-Trigger) | 1. Changed attack recovery from 27F to 31F 2. Decreased normal damage from 170 to 150 3. Decreased damage during V-Trigger from 180 to 160 |
Hoyokusen | 1. Decreased damage from 340 to 330 2. Vertically expanded collision box |