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- Adjustments CE202002 Ver.
- ZANGIEF
Adjustments CE202002 Ver.
ZANGIEF
Adjustment | Description |
---|---|
Back Dash | Character's central axis now remains stationary during 1st and 2nd frames. (Character appearance and all boxes remain unchanged.) |
Taunt | Collision box moved backward while being performed. |
Standing Hard Punch | Character's central axis now remains stationary during 1st to 5th frames. (Character appearance and all boxes remain unchanged.) |
Crouching Hard Punch | Character's central axis now remains stationary during 1st to 5th frames. (Character appearance and all boxes remain unchanged.) |
Jump movement animation | Zangief had an unintended low hurtbox during his jump movement animation. This has been fixed to give him the same hurtbox size as his neutral standing status. |