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- Adjustments CE202002 Ver.
- R. MIKA
Adjustments CE202002 Ver.
R. MIKA
Adjustment | Description |
---|---|
Back Dash | Character's central axis now remains stationary during 1st and 2nd frames. (Character appearance and all boxes remain unchanged.) |
Standing Light Punch | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Standing Hard Punch | Collision box on 1st frame moved backward. |
Standing Hard Kick (no hold) | Collision box does not leave central axis during frames 4 to 5. |
Crouching Light Punch | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Crouching Medium Punch | Character's central axis now remains stationary during frames 1 to 5. (Character appearance and all boxes remain unchanged.) Collision box moved backward during frames 19 to the end of the technique. |
Crouching Hard Punch | 1) Character's central axis now remains stationary during frames 1 to 5. (Character appearance and all boxes remain unchanged.) 2) Collision box moved backward on frame 1. |
Crouching Light Kick | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Crouching Medium Kick | Collision box moved backward during 1st to 5th frames. |
Crouching Hard Kick | 1) Character's central axis now remains stationary during frames 1 to 5. (Character appearance and all boxes remain unchanged.) 2) Collision box moved backward during frames 1 to 5. |
Lady Mika | Character's central axis now remains stationary during 1st and 2nd frames. (Character appearance and all boxes remain unchanged.) |
L. to H. Shooting Peach | Collision box moved backward during 1st to 5th frames. |
EX Shooting Peach | Character's central axis now remains stationary on 1st frame. |
Rainbow Typhoon (all versions) | Collision box moved backward during frames 1 to 6. |
Brimstone (all versions) | Collision box moved backward during frames 1 to 6. |
Heated Mic Performance (V-Skill I) | Character no longer moves backward on frame 4. |