Adjustments CE202002 Ver.

R. MIKA

Adjustment Description
Back Dash Character's central axis now remains stationary during 1st and 2nd frames.
(Character appearance and all boxes remain unchanged.)
Standing Light Punch 1) When the attack misses, collision box now moves forward only after active attack frames end.
2) On hit or guard, collision box moves forward 1 frame after connecting.
Standing Hard Punch Collision box on 1st frame moved backward.
Standing Hard Kick (no hold) Collision box does not leave central axis during frames 4 to 5.
Crouching Light Punch 1) When the attack misses, collision box now moves forward only after active attack frames end.
2) On hit or guard, collision box moves forward 1 frame after connecting.
Crouching Medium Punch Character's central axis now remains stationary during frames 1 to 5.
(Character appearance and all boxes remain unchanged.)
Collision box moved backward during frames 19 to the end of the technique.
Crouching Hard Punch 1) Character's central axis now remains stationary during frames 1 to 5.
(Character appearance and all boxes remain unchanged.)
2) Collision box moved backward on frame 1.
Crouching Light Kick 1) When the attack misses, collision box now moves forward only after active attack frames end.
2) On hit or guard, collision box moves forward 1 frame after connecting.
Crouching Medium Kick Collision box moved backward during 1st to 5th frames.
Crouching Hard Kick 1) Character's central axis now remains stationary during frames 1 to 5.
(Character appearance and all boxes remain unchanged.)
2) Collision box moved backward during frames 1 to 5.
Lady Mika Character's central axis now remains stationary during 1st and 2nd frames.
(Character appearance and all boxes remain unchanged.)
L. to H. Shooting Peach Collision box moved backward during 1st to 5th frames.
EX Shooting Peach Character's central axis now remains stationary on 1st frame.
Rainbow Typhoon (all versions) Collision box moved backward during frames 1 to 6.
Brimstone (all versions) Collision box moved backward during frames 1 to 6.
Heated Mic Performance (V-Skill I) Character no longer moves backward on frame 4.

Balance Change Overview

【 音量を調整してお楽しみください 】

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