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Adjustments CE202002 Ver.
KARIN
Adjustment | Description |
---|---|
Standing Light Punch | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Standing Medium Punch | 1) Collision box moved backward on frame 5. 2) Collision box extends forward on frame 6 on hit. |
Standing Light Kick | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Crouching Medium Punch | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Crouching Light Kick | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Fudo Sosho (V-Skill II) | Character's central axis now remains stationary during frames 4 and 5. (Character appearance and all boxes remain unchanged.) |