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Adjustments CE202002 Ver.
CAMMY
Adjustment | Description |
---|---|
Back Dash | Character's central axis now remains stationary during 1st and 2nd frames. (Character appearance and all boxes remain unchanged.) |
Standing Light Punch | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Standing Hard Punch | When the attack misses, collision box moves forward on 6th frame instead of 1st. |
Standing Hard Kick | 1) Collision box moved backward during frames 9 to 30. 2) Collision box moves forward 1 frame after connecting. |
Crouching Light Kick | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Crouching Medium Punch | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Lift Upper | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Hooligan Combination (all versions) | Collision box during 3rd to 5th frames moved backward. |
Axel Spin Knuckle (V-Skill I) | 1) Collision box during frames 32 to 50 moved backward. (When moving behind enemy) Collision box during frames 33 to 54 moved backward. 2) Collision box moves forward 1 frame after connecting. |
Spinning Attack (V-Skill II) | Character's central axis now remains stationary during frames 4 and 5. (Character appearance and all boxes remain unchanged.) |
Cross Stinger Assault (CA) (Attack misses) | Reduced size of collision box to the rear while unable to perform an action. |