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Adjustments CE202002 Ver.
CODY
Adjustment | Description |
---|---|
Back Dash | Character's central axis now remains stationary during 1st and 2nd frames. (Character appearance and all boxes remain unchanged.) |
EX Zonk Knuckle (Lv. 1 & Lv. 2) | Character now does not move backward on frame 1. |
Crime Sway (High) | Fixed a phenomenon where some projectile attacks could not be evaded with this move. (It has been confirmed that after avoiding some of these projectile attacks, performing a Wrench Fist or Lumber Sweep caused you to get hit. This issue will be fixed in the next update.) |
Crime Sway (Low) | Fixed a phenomenon where some projectile attacks could not be evaded with this move. (It has been confirmed that after avoiding some of these projectile attacks, performing a Wrench Fist or Lumber Sweep caused you to get hit. This issue will be fixed in the next update.) |