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- Adjustments CE202002 Ver.
- BALROG
Adjustments CE202002 Ver.
BALROG
Adjustment | Description |
---|---|
Standing Light Punch | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Standing Medium Punch | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Standing Light Kick | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Standing Medium Kick | Collision box during 5th frame moved backward. |
Standing Hard Kick | Collision box moved backward during 1st to 5th frames. |
Crouching Hard Punch | Collision box moved backward during 1st to 5th frames. |
Turn Punch | Character's central axis now remains stationary during frames 1 to 3. (Character appearance and all boxes remain unchanged.) |
L. Screw Smash | Character now does not move backward on frame 1. |
Standing High Kick | Fixed a phenomenon where if Balrog's V-Trigger I or II missed, it could be cancelled with this move. |