Adjustments 201804 Ver.

RYU

Adjustment Description
Shoulder Throw (Forward Throw) ① Damage increased from 120 to 130.
② Recovery increased after the throw by 2F.
Somersault Throw (Backwards Throw) Damage increased from 140 to 150.
Standing LP (Normal/V-Trigger) Reduced the upwards hitbox.
Standing MK Removed the forward hurtbox that appeared before the hitbox active frames.
Crouching LP (Normal/V-Trigger) Reduced the upwards hitbox.
Crouching MP (V-Trigger) Increased the advantage on block from +2F to +3F.
Crouching MK Changed so that the collision box will emerge forward when the hitbox becomes active.
Jodan Nirengeki/Jodan Sanrengeki ① Enforced the combo count restrictions.
② Added float if the final hit hits midair.
Denjin Renki Increased the length of the V-Timer from 800F to 1,000F.
Isshin ①Changed that the counter judgment will become active from 1F of Isshin receiving an attack.
②Removed the counter hit judgment from a successful Isshin activation.
③Can cancel the recovery into EX Jodan Sokuto Geri only on hit.
④Can be canceled into from Axe Kick and Solar Plexus Strike.
V Hadoken Increased the V-Timer usage of each V Hadoken from 50F to 100F.
VEX Hadoken Changed the position at which movement is possible after the move.
H Shoryuken (Normal/V-Trigger) ①Damage increased by 10 for 1st active frame only.
②Hit stop increased for 1st active frame only.
EX Shoryuken ①Expanded the forward hitbox.
②Changed the opponent's behavior on the first hit.
Note: This has no effect on the battle balance.
V Shoryuken/VEX Shoryuken Changed so that it will consume V-Timer gauge.
Note: Uses 150F of gauge.
Jodan Sokuto Geri ①Reduced the opponent knockback distance.
②Increased the forward travel distance during the move.
③Eased the combo count.

Balance Change Overview

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