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Adjustments 201804 Ver.
RYU
Adjustment | Description |
---|---|
Shoulder Throw (Forward Throw) | ① Damage increased from 120 to 130. ② Recovery increased after the throw by 2F. |
Somersault Throw (Backwards Throw) | Damage increased from 140 to 150. |
Standing LP (Normal/V-Trigger) | Reduced the upwards hitbox. |
Standing MK | Removed the forward hurtbox that appeared before the hitbox active frames. |
Crouching LP (Normal/V-Trigger) | Reduced the upwards hitbox. |
Crouching MP (V-Trigger) | Increased the advantage on block from +2F to +3F. |
Crouching MK | Changed so that the collision box will emerge forward when the hitbox becomes active. |
Jodan Nirengeki/Jodan Sanrengeki | ① Enforced the combo count restrictions. ② Added float if the final hit hits midair. |
Denjin Renki | Increased the length of the V-Timer from 800F to 1,000F. |
Isshin | ①Changed that the counter judgment will become active from 1F of Isshin receiving an attack. ②Removed the counter hit judgment from a successful Isshin activation. ③Can cancel the recovery into EX Jodan Sokuto Geri only on hit. ④Can be canceled into from Axe Kick and Solar Plexus Strike. |
V Hadoken | Increased the V-Timer usage of each V Hadoken from 50F to 100F. |
VEX Hadoken | Changed the position at which movement is possible after the move. |
H Shoryuken (Normal/V-Trigger) | ①Damage increased by 10 for 1st active frame only. ②Hit stop increased for 1st active frame only. |
EX Shoryuken | ①Expanded the forward hitbox. ②Changed the opponent's behavior on the first hit. Note: This has no effect on the battle balance. |
V Shoryuken/VEX Shoryuken | Changed so that it will consume V-Timer gauge. Note: Uses 150F of gauge. |
Jodan Sokuto Geri | ①Reduced the opponent knockback distance. ②Increased the forward travel distance during the move. ③Eased the combo count. |