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- Adjustments 201701 Ver.
- ZANGIEF
Adjustments 201701 Ver.
ZANGIEF
Adjustment | Description |
---|---|
Hurtbox on wakeup | Adjusted hurt box when changing direction |
Atomic Drop/Captured (front and back throw) | Reduced CA meter gain |
Standing MP | 1. Changed advantage on hit +3F to +4F 2. Changed advantage on guard +1F to +2F |
Standing HP | 1. Changed advantage on hit +1F to +2F 2. Hurtbox around his feet appears 3F faster |
Standing HK | Changed advantage on hit +1F to +2F |
Crouching LP | Changed advantage on hit +5F to +4F |
Crouching LK | 1. Changed advantage on guard +1F to +2F 2. Reduced hit pushback 3. Delayed startup of special moves 2F when cancelled from this move |
Crouching MP | Changed startup 7F to 6F |
(Reduced duration of entire move by 1F) | |
Crouching HP | Changed advantage on hit +1F to +2F |
Jump LK, Jump MP, Jump HK | Fixed issue where airborne opponents hit by this move got knocked further away when the move hit as a counter |
Head Butt | Changed such that CA gauge now increases when you absorb a projectile with this move |
V-Tigger (Cyclone Lariat) | 1. Increased damage on first hit of button hold version 120 to 140 2. Changed to: Decreased stun first hit of button hold version 200 to 150 3. Changed to: Decreased stun second hit of button hold version 250 to 200 4. Increased duration of move 5. Changed to: Increased the timer gauge reduction in accordance with the increased duration of the move |
V-Reversal (Muscle Explosion) | 1. Changed startup 10F to 12F 2. Changed recovery 19F to 24F (No change to advantage on hit and guard) 3. Applied hit and projectile invincibility to entire move to 1F - 14F |
Siberian Express | Increased stun 200 to 250 |
EX Siberian Express | 1. Increased damage 200 to 230 2. Increased stun 200 to 250 |
MP Borscht Dynamite | Reduced recovery on hit 2F |
HP Borscht Dynamite | Reduced recovery on hit 4F |
EX Borscht Dynamite | Increased stun 200 to 250 |
Double Lariat | 1. Increased damage 100 to 120 during 1F - 3F of active frames 2. Increased CA meter gain on whiff 3. Increased hitbox upwards and inwards 4. Increased hitbox forwards during spin 5. Hitbox increased in size to hit or make crouching opponent guard when spinning 6. You can now move forward/back slightly sooner after starting this move |
Screw Pile Driver | 1. Reduced CA meter gain on whiff 2. Increased CA meter gain on hit |
HP Screw Pile Driver | 1. Reduced damage 240 to 220 2. Reduced distance to opponent after hit (This change effects duration of entire move) |
EX Screw Pile Driver | 1. Reduced damage 240 to 220 2. Reduced distance to opponent after hit |