Adjustments CE202105 Ver.

KEN

Balance Change Overview

Adjustment Description
Standing HK 1) Reduced knockback distance on crush counter.
2) Increased knockback time on crush counter.
Crouching MP Reduced hitback.
Crouching HP 1) Changed frame advantage on hit from -4F to +2F.
2) Increased knockback time on mid-air opponents hit by a crush counter.
3) Sped up cancel timing for Quick Step by 2F.
4) Changed cancel timing for Ryusenkyaku to immediately after hit.
Crouching MK Reduced hitback.
[Normal] L. Tatsumaki Senpukyaku The 2nd attack's damage has been increased from 30 to 50 when the 1st attack doesn't hit.
[Normal/V-Trigger I] H. Shoryuken Extended the hitbox forward.

Balance Change Overview

In addition to making adjustments to moves greatly affected by selecting Ken's V-Skill II Ryusenkyaku, we've also improved his techniques that had gone largely unchanged.

When using Ryusenkyaku, standing hard kick serves as a powerful tool for mid-range control, but we noted that crush counters made combos difficult.
We've resolved this by adjusting standing hard kick's knockback so that combos can simply be continued with a forward dash (and without having to use V-Skill I Quick Step).

We also greatly extended H. Shoryuken's hitbox sideways.
In an effort to create more opportunities for combos and counterattacks, we've reduced crouching medium kick's hitback.

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