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Adjustments CE202002 Ver.
VEGA
Adjustment | Description |
---|---|
Back Dash | Character's central axis now remains stationary during 1st and 2nd frames. (Character appearance and all boxes remain unchanged.) |
Standing Light Punch (with claw) | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Standing Medium Punch (with claw) | 1) Character's central axis now remains stationary during frames 1 and 2. (Character appearance and all boxes remain unchanged.) 2) Hurtbox on frame 1 extended forward. |
Standing Light Kick | Collision box on 1st frame moved backward. |
Crouching Light Punch (bear hands) | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Crouching Light Kick | 1) When the attack misses, collision box now moves forward only after active attack frames end. 2) On hit or guard, collision box moves forward 1 frame after connecting. |
Crouching Medium Kick | Collision box during 4th and 5th frames moved backward. |
Bloody Rain (back) (claw/bear hands) (CA) | Collision box moved backward during 1st to 7th frame. |