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Adjustments 201804 Ver.
ED
Adjustment | Description |
---|---|
Standing LP | Reduced the upwards hitbox. |
Crouching LP | Reduced the upwards hitbox. |
Crouching MP | Reduced the advantage on block from +3F to +2F. |
Crouching HP | ①Reduced the damage from 90 to 80. Note: Damage on the extended part reduced from 80 to 70. ②When triggering a Crush Counter on an airborne opponent, the float value has been made the same as a Crush Counter on a grounded opponent. |
Kill Step | ①Increased the overall movement frames from 29F to 31F. ②Added a hurtbox from 26F to 31F. |
Psycho Splash/EX Psycho Splash | Increased the move delay from Psycho Rising by 5F. |
Psycho Snatcher - Ground | ①Reduced the V-Gauge meter gain for the no-charged version from 100 to 80. Note: The V-Gauge meter gain distribution has been changed in accordance with the damage. ②Reduced the V-Gauge meter gain for the charged verson from 120 to 100. ③Changed the hit motion for the no-charge version. ④Added 2F of recovery for the no-charge version on hit. ⑤Changed so that if the first hit counts as a counter hit, the counter hit effects will carry over to the second hit. ⑥Reduced the recovery on whiff for the charged version from 57F to 40F. |
Psycho Snatcher - Air | ①Reduced the recovery on whiff for the charged version from 50F to 40F. ②Expanded the downwards hitbox for the no-charge version. ③Changed so that if the first hit counts as a counter hit, the counter hit effects will carry over to the second hit. ④V-Gauge meter gain distribution has been changed in accordance with the damage. |
Psycho Cannon | ①Damage increased from 100 to 120. ②Reduced the startup from 16F to 13F when the move is performed with the forward input. ③Deleted the hurtbox during the screen freeze. |
Enhanced Snatcher | ①Reduced the recovery by 3F when performed from a cancel. ②Deleted the hurtbox during the screen freeze. |
Ultra Snatcher - Ground | ①On block, will deal real chip damage instead of recoverable gray damage. ②Added a projectile-nullifying hitbox aside from the attack hitbox. ③Expanded the horizontal hitbox for the first active frame. ④Reduced the horizontal hurtbox. ⑤Reduced the amount of V-Timer consumption from 1,500F to 1,300F. |
Ultra Snatcher - Air | ①Expanded the hitbox for the attack active frames from 1F to 3F. ②Changed the position of the hitbox for the attack active frames from 4F to 7F. ③Reduced the amount of V-Timer consumption from 1,500F to 1,300F. |
Psycho Barrage | Increased the amount of EX-Gauge meter gain for the opponent upon hit from 75 to 100. |