Adjustments 201804 Ver.

ED

Adjustment Description
Standing LP Reduced the upwards hitbox.
Crouching LP Reduced the upwards hitbox.
Crouching MP Reduced the advantage on block from +3F to +2F.
Crouching HP ①Reduced the damage from 90 to 80.
Note: Damage on the extended part reduced from 80 to 70.
②When triggering a Crush Counter on an airborne opponent, the float value has been made the same as a Crush Counter on a grounded opponent.
Kill Step ①Increased the overall movement frames from 29F to 31F.
②Added a hurtbox from 26F to 31F.
Psycho Splash/EX Psycho Splash Increased the move delay from Psycho Rising by 5F.
Psycho Snatcher - Ground ①Reduced the V-Gauge meter gain for the no-charged version from 100 to 80.
Note: The V-Gauge meter gain distribution has been changed in accordance with the damage.
②Reduced the V-Gauge meter gain for the charged verson from 120 to 100.
③Changed the hit motion for the no-charge version.
④Added 2F of recovery for the no-charge version on hit.
⑤Changed so that if the first hit counts as a counter hit, the counter hit effects will carry over to the second hit.
⑥Reduced the recovery on whiff for the charged version from 57F to 40F.
Psycho Snatcher - Air ①Reduced the recovery on whiff for the charged version from 50F to 40F.
②Expanded the downwards hitbox for the no-charge version.
③Changed so that if the first hit counts as a counter hit, the counter hit effects will carry over to the second hit.
④V-Gauge meter gain distribution has been changed in accordance with the damage.
Psycho Cannon ①Damage increased from 100 to 120.
②Reduced the startup from 16F to 13F when the move is performed with the forward input.
③Deleted the hurtbox during the screen freeze.
Enhanced Snatcher ①Reduced the recovery by 3F when performed from a cancel.
②Deleted the hurtbox during the screen freeze.
Ultra Snatcher - Ground ①On block, will deal real chip damage instead of recoverable gray damage.
②Added a projectile-nullifying hitbox aside from the attack hitbox.
③Expanded the horizontal hitbox for the first active frame.
④Reduced the horizontal hurtbox.
⑤Reduced the amount of V-Timer consumption from 1,500F to 1,300F.
Ultra Snatcher - Air ①Expanded the hitbox for the attack active frames from 1F to 3F.
②Changed the position of the hitbox for the attack active frames from 4F to 7F.
③Reduced the amount of V-Timer consumption from 1,500F to 1,300F.
Psycho Barrage Increased the amount of EX-Gauge meter gain for the opponent upon hit from 75 to 100.

Balance Change Overview

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