Adjustments 201701 Ver.

URIEN

Adjustment Description
Vitality Increased vitality 1000 to 1025
Spartan Bomb (Forward Throw) 1. Decreased stun damage 200 to 120

2. CA Meter gain has decreased
Hurt Box Made adjustments to hurt box when character changes direction
Standing MP 1. Hit box activation has been changed 6F to 7F
(1F has been added to entire motion)

2. Advantage on hit has been changed +4F to +6F

3. Expanded hit box forwards
Standing MK Standing hit box activation has been changed 8F to 9F
(1F has been added to entire motion)
Standing HP Expanded hurtbox after hitbox disappears
Standing HP (Charge) Recovery on block has been changed +3F to +5F
Standing HK Decreased the size of the hurt box between 1F - 2F when hit box is active.
Standing HK (Charge) 1. Recovery on block has been changed 0F to +2F

2. Decreased the pushback on hit distance for the second hit

3. The hurt box during the 1F -2F active frames 1F - 2F have been decreased.
Crouching LP 1. Recovery on hit has been changed +4F to +5F

2. The duration of the hit box active frames has been extended 2F to 3F
Crouching MP Expanded the distance of pushback on hit
Crouching MK 1. Advantage on hit has been changed +1F to +4F

2. Advantage on guard has been changed -2F to +2F
Crouching HP 1. Hitbox activation has been changed 8F to 7F

2. The effect for the first hit in the air has changed from airborne recover damage to knockback damage.
(Changed so that the there is juggle potential when 2 hits hit in air.)
Jumping LP 1. Expanded the hit box backwards, and added in cross-up confirm.

2. Decreased the downwards hit box size.
Terrible Smash Changed the advantage on block -4F to -6F
Choral Kick Command has changed from 6+HK to 3+HK
V Trigger - Aegis Reflector Increased damage from 10 * 3 to 20 * 3
V Skill - Metallic Aura Entire motion has been changed 55F to 52F
V Reversal - Anger Snap Fist 1. Hit box activation has changed 15F to 16F

2. Knockback and Advantage on hit has been changed.
L, M Metallic Sphere 1. Decreased CA meter gain on activation

2. Increased the CA meter gain on hit or block

3. Advantage on block has been changed -9F to -7F

4. Decreased the CA cancel for the single and charged version, and made it easier for blocking opponent to do a V-Reversal
H Metallic Sphere 1. Single version damage has been increased 60 to 70

2. Charged version damage has been increased 90 to 100

3. Decreased the CA meter gain on activation

4. Increased CA meter gain on hit or block
L Chariot Tackle (Standard/V-Skill) Increased juggle potential when used in airborne combo
M Chariot Tackle (Standard/V-Skill) 1.Changed the active frames for hit box 10F to 11F
2. Increased juggle potential when used in airborne combo
H Chariot Tackle (Standard/V-Skill) 1. Damage has increased 90 to 100

2. Increased juggle potential when used in airborne combo

3. Fixed the issue where the sideways knockback when hitting on the ground using the V-Skill version is greater than the standard version.
EX Chariot Tackle (During V-Skill) Fixed issue where the hit stun on the first hit is shorter than the standard version.
H Violence Knee Drop (During V-Skill) Fixed issue where block recovery is longer than the standard version.
M Dangerous Headbutt(During V-Skill) Fixed issue where the sideways knockback is shorter than the standard version on counter-hit in air.
EX Dangerous Headbutt(During V-Skill) Fixed the issue where counter confirm disappears between then the hit box active frames ends until he lands.

Balance Change Overview

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