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- Adjustments 201701 Ver.
- KARIN
Adjustments 201701 Ver.
KARIN
Adjustment | Description |
---|---|
Hurt box | Adjusted hurt box when changing direction while crouching |
Hajotsui (Forward Throw) | 1. Reduced stun damage from 170 to 120 2. Reduced CA meter gain 3. Increased distance from opponent on hit 4. Reduced recovery on hit by 1F |
Standing LK | Changed advantage on block from +3F to +2F |
Standing MK | 1. Moved position that animation begins after taking damage or cancelling attack forward (Accordingly adjusted position of hit box, hurt box, and collision box) 2. Changed advantage on block from 0F to -2F 3.Changed to: Delayed activation by 5F on V-Trigger cancel |
Standing HP | Reduced damage from 90 to 80 |
Standing HK | 1. Reduced damage from 90 to 80 2. Somewhat shrank knockback on Crush Counter |
Crouching LP | Adjusted so that hit box and hurt box is the same for both normal and mashed versions |
Crouching MK | Shrunk upper hit box |
Crouching HK | 1. Reduced damage from 100 to 90 2. Changed advantage on V-Trigger cancel from -7F to +4F |
Jumping LK | Expanded hit box backward |
Jumping MP | 1. Changed attack startup from 5F to 6F 2. Reduced damage from 70 to 60 3. Change air hit property from air recoverable damage to flying knockdown |
Jumping MK | Shrunk lower hit box |
Airborne Renge | Added new target combo, which can be activated by inputting Jumping MP to Jumping HP |
Tsumujigari | Changed advantage on block from -4F to -6F |
Tenko (Fastest) | Reduced damage from 80 to 70 |
Orochi | 1. Reduced damage from 90 to 80 2. Reduced horizontal knockback on air hit 3. Reduced pushback on guard |
EX Orochi | Increased damage from 100 to 120 |
L Mujinkyaku | 1. Increased CA meter gain on activation, hit, and block 2. Reduced knockback on air hit 3. Changed advantage on block from -5F to -7F |
M Mujinkyaku | 1. Increased CA meter gain on activation, hit, and block 2. Changed to grounded state for entirety for third attack 3. Shortened block stun for second hit by 2F |
H Mujinkyaku | 1. Increased CA meter gain on activation, hit, and block 2. Increased reeling on successful second hit, and reduced pushback on hit |
L Ressenha | Reduced damage from 90 to 70 |
M Ressenha | Reduced damage from 100 to 80 |
H Ressenha | Reduced damage from 110 to 90 |
Senha Kusabi | 1. Changed attack recovery from 22F to 20F 2. Increased damage from 60 to 80 |
EX Ressenha | 1. Changed invincibility from active 1F - 5F to 1F - 7F 2. Adjusted so that if Karin takes damage during landing recovery, she is in standing state instead of crouching state 3. Changed landing recovery hurt box to be the same as her standing hurt box |
Senha Resshu | 1. Increased damage from 120 to 150 2. Increased stun damage from 150 to 200 |
EX Kanzuki-Ryu Hokojutsu Seppo | Changed projectile invincibility from active 6F - 17F to 4F - 17F |
V-Skill - Meioken (Charged Version) | 1. Changed advantage on block from -1F to -2F 2. Shrunk upper hit box |
V-Reversal - Yashagaeshi | 1. Changed attack startup from 15F to 16F 2. Adjusted distance from opponent and advantage on hit |
Guren Ken | 1. Reduced damage from 80 to 60 2. Reduced stun damage from 80 to 60 |
Guren Hosho | 1. Increased damage from 90 to 110 2. Increased stun damage from 100 to 120 3. Fixed bug that granted Karin full invisibility 1F before animation is complete if the player does not perform any actions during attack recovery |
Guren Kusabi | Increased damage from 60 to 70 |
Guren Chochu | 1. Increased damage from 50 to 60 2. Increased stun damage from 50 to 70 |
Guren Hochu | 1. Increased damage from 60 to 70 2. Increased stun damage from 50 to 100 |
Guren Senha | Changed advantage on block from -6F to -2F |
Guren Resshu | 1. Increased damage from 120 to 150 2. Increased stun damage from 150 to 200 |