Adjustments 201701 Ver.

F.A.N.G

Adjustment Description
Hurt Box Hurt box when character turns around while crouching has been changed
Shimonshu (Forward throw) 1. Recovery after hit has increased 6F

2. Damage has been decreased 130 to 120

3. Stun damage has been decreased 200 to 150

4. CA meter gain has been decreased
Kyoshitsugeki (Reverse Grab) 1. Damage has decreased 130 to 120

2. Stun damage has decreased 170 to 150

3. CA meter gain has decreased

4. Distance after hit has been increased
Standing LP 1. Advantage on hit has been changed +5F to +6F

2. Advantage on block has been changed +2F to +3F
Standing LK 1. Hit box start up has been changed 5F to 6F
(1F has been added to entire motion)

2. Advantage on hit has been changed +4F to +5F

3. Advantage on block has been changed +2F to +3F
Standing MP Downwards hit box on second hit has been decreased
Standing MK Hit box start up has been changed 5F to 6F
(1F has been added to entire motion)
Standing HK 1. Hit box start up has been changed 12F to 14F
(2F have been added to entire motion)

2. Advantage on hit has been changed +6F to +7F
Crouching LP Hit box has been expanded forward
Crouching MP 1. Hit box start up has been changed 6F to 7F
(1F has been added to entire motion)

2. The motion start point has been moved forward when receiving damage or motion is cancelled.
(The position of hit box, hurt box, and collision box has been adjusted.)
Crouching MK 1. Hit box start up has been changed 7F to 8F
(1F has been added to entire motion)

2. Advantage on hit has been changed +4F to +5F

3. Advantage on block has been changed +2F to +3F
Crouching HK 1. Damage distribution has been changed 40+60 to 50+50

2. Motion start timing on V Trigger cancel is 1F faster on hit only
V Trigger - Dokunomu While active, cancelling in to moves that require charges will no longer require charges.
V Reversal - Nikaiho Motion recovery has been changed 35F to 30F
Nirenko Advantage on hit has been changed -2F to 0F
Senpukuga Advantage on hit has been changed +5F to +6F
Nikankyaku 1. Priority of commands has been set higher than Ryobenda

2. Changed so that character faces the opponent when cancelling the motion with Senpukuga
M Nikankyaku Motion recover has been decreased 1F
Nishikyu 1. CA meter gain on activation has decreased

2. CA meter gain on hit and block has increased
EX Nishikyu 1. Entire motion has changed 52F to 49F

2. Damage has been increased 80 to 90

3. Advantage on hit has been changed +2 to +3

4. Advantage on block has been changed -2 to -1
M Ryobenda Hit box active frames have been changed 60F to 80F
H Ryobenda 1. Entire motion has been changed 52F to 55F

2. Hit box active frames have been changed 100F to 120F
Shishiruirui Hit box startup has been changed 12F to 10F

Balance Change Overview

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