Adjustments 201701 Ver.

BALROG

Adjustment Description
Vitality Vitality has been increased 1000 to 1025
Hurt Box 1. Decreased the hurt box when crouching

2. Changed the hurt box when the character changes direction
Dirty Bomber (Forward Throw) 1. Damage has been decreased 120 to 110

2. Stun damage has been decreased 170 to 120

3. CA meter gain has decreased
Standing LP Advantage on block has been changed +2F to +3F
Standing LK Moved the point action begins forward when receiving damage or cancelling an action.
(Adjusted the position of the hit box, hurt box, and collision box)
Standing MP 1. Damage has been increased 60 to 70

2. Increase the airborne time by 1F for the opponent when hit in air
Standing MK Decreased the distance of pushback on hit and pushback on block
Standing HP Changed to a crush counter move
Standing HK Extended hit box active frames 2F to 3F
Crouching LP 1. Advantage on block has been changed +2F to +3F

2. Hit box active frames have been extended 2F to 3F
Crouching LK The hit box active frames have been extended 2F to 3F
Crouching MP 1. Motion recover has been changed 14F to 12F

2. The upwards hit box was decreased

3. Advantage on hit has been changed +1F to +4F

4. Advantage on block has been changed 0F to +2F
Crouching MK 1. Attack property has been changed from HIGH hit to LOW hit

2. The forward hit box has been decreased
Crouching HP During 2F - 5F active frames for the hit box, damage for hits in air has been increased 70 to 80
Stomping Combo Pushback distance on block has been decreased
V Skill - KKB, Buffalo Pressure 1. The counter window for KKB has been shortened until a follow up move can be performed

2. Advantage on block for Buffalo Pressure has been changed -8F to -6F

3. Hit box active frames for Buffalo Pressure has been extended 2F to 3F
V Trigger - Crazy Rush Made adjustments to the advantage when cancelling each special moves with a V Trigger
(This change will not be applied to EX Screw Smash)
V Reversal - Buffalo Headbutt 1. Hit box startup has been changed 15F to 16F

2. Adjustments to advantage and distance on hit

3. Pushback on block has been extended

4. Sideways movement distance has been shortened
L Screw Smash 1. Command has been changed to 2(charged)8+LK to 623+LK

2. Hit box startup has been changed 13F to 10F
(Entire motion has been decreased by 3F)

3.Airborne time for opponent when hit in air has been increased
M Screw Smash 1. Command has been changed to 2(charged)8+MK to 623+MK

2. Hit box startup has been changed 16F to 13F
(Entire motion has been decreased by 3F)

3. Damage has been decreased 110 to 100

4. Airborne time for opponent when hit in air has been increased
H Screw Smash 1. Command has been changed to 2(charged)8+HK to 623+HK

2. Damage has increased 90 to 100

3. Airborne time for opponent when hit in air has been increased
EX Screw Smash Command has been changed to 2(charged)8+KK to 623+KK
L Dash Straight 1. Advantage on hit has been changed +1F to +2F

2. The collision box has been extended upwards during the attack motion.
M Dash Straight Advantage on hit has been changed +2F to +3F
H Dash Straight 1. Advantage on hit has been changed +3F to +2F

2. Pushback distance on hit has been decreased
EX Dash Straight The V Skill cancel command acceptance timing has been extended on the first hit.
Turn Punch 1. Level 1 - 6: Added throw invincibility for frames 1F - 18F.

2. Level 1 - 3: Changed to upper body and projectile invincibility from frames 3F - 18F.

3. Level 4 - 6: Changed to attack and projectile invincibility from frames 3F - 18F.

4. Level 7 - 10 (Final): Changed to complete invincibility from frames 1F - 18F.
Gigaton Blow Throw invincibility during motion has been extended 3F

Balance Change Overview

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