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Adjustments 201701 Ver.
VEGA
Adjustment | Description |
---|---|
Hurt box | Adjusted hurt box when changing direction while crouching |
Rainbow Suplex (forward throw) | 1. Reduced damage 140 to 120 2. Reduced stun 200 to 170 3. Reduced CA meter gain |
Stardust Shot (Air throw) | 1. Increased throw range 2. Changed to: Increased hurtbox size downward while the move is in motion. |
Standing LP (Claw) | Moved character's center point forward during this move |
(Adjusted the position of hit/hurt and collision box to match) | |
Standing MP (Claw) | Changed advantage on guard +1F to +2F |
Standing HP (Claw) | 1. Moved character''s center point forward during this move (Adjusted the position of hit/hurt and collision box to match) 2. Changed advantage on hit +5F to +6F |
Standing LP (No Claw) | 1. Moved character''s center point forward during this move (Adjusted the position of hit/hurt and collision box to match) 2. Changed advantage on hit +5F to +6F |
Standing MP (No Claw) | 1. Changed startup 6F to 7F (Increased duration of entire move 1F) 2. Increased recovery 13F to 15F 3. Changed advantage on hit +3F to +4F |
Standing MK | 1. Increased size of hitbox in forward direction 2. Reduced the size of hurtbox around the hitbox |
Standing HK | Reduced damage 90 to 80 |
Crouching LP (Claw) | Increased active frames 2F to 3F |
Crouching MP (Claw) | Changed advantage on guard 0F to +1F |
Crouching LP (No Claw) | Increased active frames 2F to 3F |
Crouching MP (No Claw) | 1. Changed startup 5F to 6F (Increased duration of entire move 1F) 2. Increased recovery 12F to 14F 3. Delayed special move startup 2F when cancelling from this move |
Crouching HP (No Claw) | Now Crush Counter move (Knockdown on hit /V-Gauge increase 150) |
Crouching MK | 1. Changed start up 7F to 8F (Increased duration of entire move 1F) 2. Changed advantage on hit +6F to 7F |
Crouching HK | 1. Increased recovery 15F to 18F 2. Reduced damage 90 to 80 |
Mercury Shard | Increased recovery 13F to 15F (Increased duration of entire move 1F) (No change on hit adv, changed advantage on guard -4F to -6F) |
Buster Claw (Claw) | Changed hit effect on Crush Counter to knockdown |
V-Skill (Matador Turn) | Reduced projectile invincibility time 5F when follow up is not preformed |
Matador Blitz (No Claw) | Reduced damage on second hit 80 to 60 |
V-Trigger (Bloody Kiss - Torero, Rojo, Azul) | 1. Increased stun 0 to 150 2. Increased the size of hitboxes so all hits land |
Flying Barcelona Attack | 1. Increased CA meter gain on hit and guard 2. Fixed issue where getting hit during the 2F before the move''s active frames didn't count as a counter |
Izuna Drop | 1. Increased stun 150 to 200 2. Increase CA meter gain on hit 3. Reduced active frames 5F to 2F 4. Increased throw range downward |
EX Izuna Drop | 1. Increased stun 200 to 250 2. Reduced active frames 5F to 2F 3. Increased throw range downward |
LK Crimson Terror | 1. Increased stun 120 to 150 2. Reduced hit pushback on the second hit 3. Increased size of hit box forward through active frames of the second hit 4. Changed advantage on hit 0F to +1F |
MK Crimson Terror | Increased stun 140 to 150 |
HK Crimson Terror | Increased stun 160 to 200 |
EX Crimson Terror | 1. Increased stun 180 to 200 2. Reduced movement range 3. Reduced hit and guard pushback in accordance with reduced movement range 4. Fixed issue where getting hit on the first active frame didn't count as a counter |
MP Aurora Spin Edge (Claw) | 1. Increased juggle potential when used in air combos 2. Fixed issue where getting hit on the first active frame didn't count as a counter |
HP Aurora Spin Edge (Claw) | 1. Increased active frames 4F to 6F 2. Added hitbox to hit opponents behind Vega |
EX Aurora Spin Edge (Claw) | 1. Increased juggle potential when used in air combos 2. Added hitbox to hit opponents behind Vega on first hit |
Grand Izuna Drop (No Claw) | Increased CA meter gain on whiff and hit |