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Adjustments 201804 Ver.
ZEKU
Adjustment | Description |
---|---|
[Old] Tsurigane Otoshi (Forward Throw) | Damage increased from 120 to 130. |
[Old] Mikoshi (Backwards Throw) | Damage increased from 140 to 150. |
[Old] Standing LP | Reduced the upwards hitbox. |
[Old] Standing MP | Reduced the upwards hitbox. |
[Old] Crouching LP | Reduced the upwards hitbox. |
[Old] Jumping HP | Expanded the hitbox at the base. |
[Old] Fukuro | Changed so that it will not build EX gauge on hit or block. |
[Old] Toushi | ①Reduced the startup from 17F to 12F. ②Changed the opponent reaction from blowback to stagger on hit. ③Increased the pushback on block. ④Changed the attack and projectile invincibility from 1F - 21F to 1F - 16F. |
[Old] Bushin Gram - Koku/EX Bushin Gram - Koku | Damage decreased at the base and the part that nullifies projectiles by 10. |
[Old] L Bushin Gram - Ban | Damage decreased from 120 to 100. |
[Old] EX Bushin Gram - Ban | Changed the blowback for the first hit. |
[Old] L Bushin Gram - Teki | Changed the horizontal blowback on hit. |
[Old] M Bushin Gram - Teki | ①Damage decreased on hit at the base from 90 to 80. ②Damage decreased on hit for the projectile-nullifying part only from 80 to 70. |
[Old] EX Bushin Gram - Teki | ①Damage decreased on hit at the base from 120 to 110. ②Damage decreased on hit for the projectile-nullifying part only from 100 to 90. ③Expanded the hitbox for the part that physically hits, from the second hit onward. |
[Old] EX Bushin Jakura | ①Changed the movement distance upon directional key input. ②Changed the trajectory on startup. |
[Old] Shukumyo | ①Can cancel into Shukumyo from Bushin Gram - Koku/Ban/Teki (regular and EX versions) on hit. ②Can be canceled into from EX Bushin Gram - Koku/Teki on block. |
[Old] Idaten | ①The first normal move performed from Idaten can be cancelled. ②Changed the invincibility timing from 6F to 3F. ③Changed so that a crouching HP from Idaten that hits a crouching opponent will force stand. |
[Old] Karura Tenzan | ①Addressed the phenemenon where all of the hits of Karura Tenzan would not connect when canceled into from certain parts of EX Bushin Gram - Koku/Teki. ②Changed the movement distance for the initial startup. ③Changed from one-time usage to timer-type, added the special move Karura Tenzan ④Damage decreased from 180 to 140. ⑤Stun decreased from 200 to 150. ⑥On hit, reduced the opponent's blowback time by 3F. ⑦On hit, changed to be projectile invincible until the active frames end. |
[Old] Batsuzan Gaisei | Increased the amount of EX-Gauge meter gain for the opponent upon hit from 60 to 100. |
[Young] Tesso (Forward Throw) | Damage increased from 120 to 140.onent upon hit from 60 to 100. |
[Young] Raiju (Backwards Throw) | ①Damage increased from 120 to 160. ②Stun increased from 150 to 200. ③Increased the EX meter gain from 80 to 100. |
[Young] Standing LP | Reduced the upwards hitbox. |
[Young] Jumping HP | Changed the hitboxes and hurtboxes in to match a change in the motion. |
[Young] Jumping HK | ①Expanded the forward hitbox. ②Deleted the forward hurtbox. ③Reduced and expanded the hurtbox. |
[Young] Tenpo Kari | ①Changed so that it does not build EX gauge on hit or block. ②Damage increased from 80 to 90. ③Expanded the upwards hitbox for the startup of the second hit. ④Expanded the upwards hitbox for the second hit. ⑤Active frames for the second hit increased from 2F to 4F. |
[Young] Toushi (V-Reversal) | ①Attack startup reduced from 17F to 12F. ②Changed the opponent reaction from blowback to stagger on hit. ③Increased the pushback on block. ④Changed the attack and projectile invincibility from 1F - 21F to 1F - 16F. |
[Young] Bushin Sho | Eased the combo count. |
[Young] H Bushin Sho | Fixed the phenomenon where, for H Bushin Sho only, the projectile-nullifying hitbox would not be generated. |
[Young] EX Bushin Sho | Recovery increased from 20F to 21F. Note: No changes in advantage/disadvantage. |
[Young] H Hozanto | Attack startup reduced from 27F to 26F. |
[Young] Ashikari | ①Damage increased from 80 to 100. ②Eased the combo count. |
[Young] EX Ashikari | ①Stun increased from 150 to 200. ②Eased the combo count. |
[Young] Gekkou | Eased the combo count. |
[Young] EX Gekkou | ①Stun increased from 150 to 200. ②Eased the combo count. |
[Young] Shukumyo | Can be canceled into from Bushin Sho/Hozanto/Ashikari/Gekkou/Bushin Sangoku Otoshi on hit only. |
[Young] Idaten | ①The first normal move performed from Idaten can be cancelled. ②Invincibility timing changed from 6F to 3F. |
[Young] Karura Tenzan | ①Changed the movement distance for the initial startup. ②Changed from one-time usage to timer-type, added the special move Karura Tenzan ③Reduced the damage from 180 to 140. ④Reduced the stun from 200 to 150. ⑤Reduced the opponent's float on hit by 3F. ⑥On hit, changed to be projectile invincible until the active frames end. |
[Young] Batsuzan Gaisei | Increased the amount of EX-Gauge meter gain for the opponent upon hit from 60 to 100. |