Adjustments 201804 Ver.

ZEKU

Adjustment Description
[Old] Tsurigane Otoshi (Forward Throw) Damage increased from 120 to 130.
[Old] Mikoshi (Backwards Throw) Damage increased from 140 to 150.
[Old] Standing LP Reduced the upwards hitbox.
[Old] Standing MP Reduced the upwards hitbox.
[Old] Crouching LP Reduced the upwards hitbox.
[Old] Jumping HP Expanded the hitbox at the base.
[Old] Fukuro Changed so that it will not build EX gauge on hit or block.
[Old] Toushi ①Reduced the startup from 17F to 12F.
②Changed the opponent reaction from blowback to stagger on hit.
③Increased the pushback on block.
④Changed the attack and projectile invincibility from 1F - 21F to 1F - 16F.
[Old] Bushin Gram - Koku/EX Bushin Gram - Koku Damage decreased at the base and the part that nullifies projectiles by 10.
[Old] L Bushin Gram - Ban Damage decreased from 120 to 100.
[Old] EX Bushin Gram - Ban Changed the blowback for the first hit.
[Old] L Bushin Gram - Teki Changed the horizontal blowback on hit.
[Old] M Bushin Gram - Teki ①Damage decreased on hit at the base from 90 to 80.
②Damage decreased on hit for the projectile-nullifying part only from 80 to 70.
[Old] EX Bushin Gram - Teki ①Damage decreased on hit at the base from 120 to 110.
②Damage decreased on hit for the projectile-nullifying part only from 100 to 90.
③Expanded the hitbox for the part that physically hits, from the second hit onward.
[Old] EX Bushin Jakura ①Changed the movement distance upon directional key input.
②Changed the trajectory on startup.
[Old] Shukumyo ①Can cancel into Shukumyo from Bushin Gram - Koku/Ban/Teki (regular and EX versions) on hit.
②Can be canceled into from EX Bushin Gram - Koku/Teki on block.
[Old] Idaten ①The first normal move performed from Idaten can be cancelled.
②Changed the invincibility timing from 6F to 3F.
③Changed so that a crouching HP from Idaten that hits a crouching opponent will force stand.
[Old] Karura Tenzan ①Addressed the phenemenon where all of the hits of Karura Tenzan would not connect when canceled into from certain parts of EX Bushin Gram - Koku/Teki.
②Changed the movement distance for the initial startup.
③Changed from one-time usage to timer-type, added the special move Karura Tenzan
④Damage decreased from 180 to 140.
⑤Stun decreased from 200 to 150.
⑥On hit, reduced the opponent's blowback time by 3F.
⑦On hit, changed to be projectile invincible until the active frames end.
[Old] Batsuzan Gaisei Increased the amount of EX-Gauge meter gain for the opponent upon hit from 60 to 100.
[Young] Tesso (Forward Throw) Damage increased from 120 to 140.onent upon hit from 60 to 100.
[Young] Raiju (Backwards Throw) ①Damage increased from 120 to 160.
②Stun increased from 150 to 200.
③Increased the EX meter gain from 80 to 100.
[Young] Standing LP Reduced the upwards hitbox.
[Young] Jumping HP Changed the hitboxes and hurtboxes in to match a change in the motion.
[Young] Jumping HK ①Expanded the forward hitbox.
②Deleted the forward hurtbox.
③Reduced and expanded the hurtbox.
[Young] Tenpo Kari ①Changed so that it does not build EX gauge on hit or block.
②Damage increased from 80 to 90.
③Expanded the upwards hitbox for the startup of the second hit.
④Expanded the upwards hitbox for the second hit.
⑤Active frames for the second hit increased from 2F to 4F.
[Young] Toushi (V-Reversal) ①Attack startup reduced from 17F to 12F.
②Changed the opponent reaction from blowback to stagger on hit.
③Increased the pushback on block.
④Changed the attack and projectile invincibility from 1F - 21F to 1F - 16F.
[Young] Bushin Sho Eased the combo count.
[Young] H Bushin Sho Fixed the phenomenon where, for H Bushin Sho only, the projectile-nullifying hitbox would not be generated.
[Young] EX Bushin Sho Recovery increased from 20F to 21F.
Note: No changes in advantage/disadvantage.
[Young] H Hozanto Attack startup reduced from 27F to 26F.
[Young] Ashikari ①Damage increased from 80 to 100.
②Eased the combo count.
[Young] EX Ashikari ①Stun increased from 150 to 200.
②Eased the combo count.
[Young] Gekkou Eased the combo count.
[Young] EX Gekkou ①Stun increased from 150 to 200.
②Eased the combo count.
[Young] Shukumyo Can be canceled into from Bushin Sho/Hozanto/Ashikari/Gekkou/Bushin Sangoku Otoshi on hit only.
[Young] Idaten ①The first normal move performed from Idaten can be cancelled.
②Invincibility timing changed from 6F to 3F.
[Young] Karura Tenzan ①Changed the movement distance for the initial startup.
②Changed from one-time usage to timer-type, added the special move Karura Tenzan
③Reduced the damage from 180 to 140.
④Reduced the stun from 200 to 150.
⑤Reduced the opponent's float on hit by 3F.
⑥On hit, changed to be projectile invincible until the active frames end.
[Young] Batsuzan Gaisei Increased the amount of EX-Gauge meter gain for the opponent upon hit from 60 to 100.

Balance Change Overview

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