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Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!
ABIGAIL
Adjustment | Description |
---|---|
Vitality | Reduced vitality from 1100 to 1075. |
Stun | Stun increased from 1050 to 1075. |
Hurtbox Shape | Changed the height of his hurtbox and collision box for spinning knockdown damage. |
Red Leaf (Forward Throw) | Increased the spacing distance on hit in the corner. |
Standing LK | ①Startup increased from 5F to 6F. ②Increased the pushback on block. |
Standing HP (V-Trigger) | Stun decreased for the charge version from 200 to 150. |
Crouching LP | ①Startup increased from 5F to 6F. ②Reduced the downward hitbox for the second and third active frames. ③Recovery increased from 10F to 12F. ④Removed the counter hit judgment after the attack startup. |
Crouching LK | ①Increased the pushback on hit. ②Can only be canceled into V-Trigger. ③Increased the advantage from V-Trigger cancel on hit from +10F to +11F. ④Increased the advantage from V-Trigger cancel on block from +7F to +8F. |
Crouching HP | Stun decreased for the charge version from 200 to 150. |
Vroom Vroom | ①Increased the pushback on hit. ②Increased the pushback on block. |
Abi Hammer | Changed so that only the third active frame will hit a downed opponent. |
Abi Blaster (V-Trigger) | Stun decreased for the charge version from 200 to 150. |
Abi Twist (V-Trigger) | Stun decreased for the charge version from 200 to 150. |
Ontario Drop (V-Reversal) | ①Startup increased from 16F to 17F. ②Reduced the opponent's blowback. |
EX Giant Flip | ①Damage decreased from 120 to 80. ②Stun decreased from 200 to 150. |
M/H Abigail Smash | ①Made the situation after hit the same as L Abigail Smash. ② Expanded the hurtbox during recovery. |
EX Abigail Smash | ① Damage decreased from 100 to 80. ② Expanded the hurtbox during recovery. |
Bay Area Sunrise | Added 4F of recovery after the throw. |
EX Bay Area Sunrise | ①Increased the separation distance after hit. ②Added 3F of recovery after the throw. |
Hybrid Charge | Fixed the phenomenon where the the advantage/disadvantage when performed as a cancel from certain regular moves was different than that of Max Power. |
Metro Crash | ①On block, opponent takes actual damage instead of recoverable damage. ②Reduced the upwards hitbox. ③Enforced combo count restrictions on the non-charged version. ④Damage increased for the non-charged version from 120 to 150. ⑤Stun increased for the non-charged version from 150 to 200. ⑥Damage increased for the charged version from 170 to 200. ⑦Damage increased for the max-charge version from 220 to 250. |
Abigail Punch | ①Enforced combo count restrictions. ②Increased the knockdown time for the first hit. ③Stun decreased for the non-rapid button press version from 180 to 120. ④Stun decreased for the rapid button press version from 200 to 150. ⑤Added 8F of recovery to the rapid button press version (L/H). ⑥Added 7F of recovery to the rapid button press version (M). |
EX Abigail Punch | ①Increased the knockdown time for the first hit. ②Changed the blowback on first hit counter hit to be the same as the regular hit version. ③Damage increased for the non-rapid button press version from 130 to 140. ④Damage decreased for the rapid button press version from 170 to 160. ⑤Damage decreased for the rapid button press version from 200 to 150. ⑥Stun decreased for the rapid button press version from 230 to 200. ⑦Recovery increased for the rapid button press version by 8F. |
Balance Change Overview
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Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! A great way to sharpen your skills!
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The Dojo is a place where like-minded SFV fans can join forces.
All you need to do is to log in to the C.R.I. to join!
With detailed search settings, you can find groups of all sorts of players, from casuals, to serious players, and more! Join forces with people who use the same character, or are in the same league, and work together to improve your skills!
Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate!
You can use the Dojo stage simply by joining a Dojo! Note: The Dojo stage in-game can contain aspects customized by the individual player. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members.
The Dojo stage can be customized with items obtained in-game, and through Menat's Fighting Chance! Surprise your opponent with your own personalized stage, start the mind games before the round even begins!
You will accumulate Dojo Points as you regularly play SFV!
* Dojo Points can be obtained from playing the Arcade, Survival, Extra Battle, Ranked Match, Casual Match, and Battle Lounge game modes.
* In one day, DP can only be obtained a maximum of 10 times for the Battle Lounge, per each difficulty in Arcade and Survival Modes, and by the total calculation of draws/losses in Ranked and Casual Matches.
The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. Work together with your friends to increase your Dojo ranking!
Dojos that earn the top ranking spot will get special Dojo items! Display them in the Dojo and show off to your opponents! Dojo Rankings will begin from October, 2018!
You must log in in order to utilize this Dojo.
In the basic settings, set the Join Authorization to "Not Needed," Join Requests to "Accepting," and the Maximum No. of Members to "100," and you can get a wide range of members! The more members, the bigger the chance you have to get a lot of Dojo Points!
Be strict with your desired league and LP ranking settings to gather similar members, and work together to polish your skills! A direct path to realizing your dreams!
An excellent method to increase communication opportunities. Speaking with your fists isn't the only way get your point across!