Adjustments CE202105 Ver.

ABIGAIL

Balance Change Overview

Adjustment Description
Health Decreased from 1100 to 1075.
Standing MP Extended the hurtbox during the move.
Crouching MP Extended the hurtbox during the move.
Jumping MP Extended the hurtbox before start-up.
Jumping HP Extended the hurtbox before start-up.
Jumping MK Extended the hurtbox before start-up.
Jumping HK Extended the hurtbox before start-up.
EX Giant Flip 1) Increased follow-up damage from 70 to 90.
2) Reduced the 2nd follow-up attack's knockback distance.
EX Dynamite Punch 1) Added 20F to recovery time on whiff/block.
(No change to stun on hit)
2) Adjusted the motion on whiff and block, and adjusted the hurtbox accordingly.
C'mon Spare Tire (V-Skill II) 1) Can now be canceled into on hit from normal and unique attacks.
2) Entire move reduced from 76F to 71F.
Metro Crash (V-Trigger II) V-Timer cost increased from 1500F to 2500F only if canceled from EX Dynamite Punch.

Balance Change Overview

Many of Abigail's adjustments consist of matching his hurtboxes more closely to his appearance, as there had been large differences between his movements and where the hurtboxes actually were.
Abigail's standing and crouching medium punch both granted large returns on grounded hits and left few openings, and his medium/hard jump attacks forced opponents to make hasty anti-air decisions. We've extended his hurtboxes to better balance these moves.

We've adjusted EX Dynamite Punch due to its ability to inflict high combo damage when it hits, thus its whiff/block conditions and the V-Timer consumption of the follow-up favorite, Metro Crash, have been rebalanced accordingly.

We've also made improvements to the often unused follow-up from EX Giant Leap, as well as V-Skill II C'mon Spare Tire.
Both of these moves are a bit limited in their use, but we altered them so that they'll easily give the player the advantage if they successfully land the attacks.

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