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- Adjustments 201804 Ver.
- SAKURA
Adjustments 201804 Ver.
SAKURA
Adjustment | Description |
---|---|
Hanakaze (Forward Throw) | ①Added 1F of recovery after the throw. ②Increased the separation distance upon landing the throw in the corner. |
Sakura Shoulder Throw (Backwards Throw) | Damage increased from 140 to 150. |
Sailor Hop (Air Throw) | ①Damage increased from 140 to 160. ②Landing recovery on whiff increased from 4F to 6F. |
Haru Kaze | Can be canceled into from cancellable-normal moves, Tengyo Hadoken (charged version), V Hadoken, V Tengyo Hadoken, and Hogasho. |
Standing LP | Reduced the upwards hitbox. |
Standing LK | ①Active frames reduced from 4F to 3F. ②Adjusted the motion. Note: Due to the change above, hitboxes were adjusted accordingly. |
Crouching MP | ①Advantage on hit increased from +2F to +5F. ②Pushback on hit slightly decreased. ③Pushback on block slightly decreased. |
Furiko Upper | ①Expanded the forward hitbox for the first active frame. ②Moved the hitbox forward for active frame 3F. ③Active frame 3F will not longer trigger a Crush Counter. ④Reduced the backwards hurtbox. |
Sakura Otoshi | ①Changed the stun distribution, from 240 (80 × 3) to 240 (40 + 80 + 120). ②Changed the V-Gauge meter build distribution, from 75 (25 × 3) to 120 (30 + 40 + 50). |
Oukakyaku | Damage increased from 60 to 80. |
Floral Spin (V-Reversal) | ①Startup increased from 15F to 17F. ②Pushback on block slightly decreased. |
Hogasho | ①Reduced the hitbox. ②Added 5F of recovery on whiff. |
H Shunpukyaku | ①Damage increased from 80 to 100. ②Reduced the startup from 25F to 24F. ③Expanded the hurtbox for the second hit. |
Hadoken | Damage increased from 50 to 60. |
EX Hadoken | ①Damage increased from 80 to 100. ②Startup decreased from 17F to 14F. Note: No changes to advantage/disadvantage. ③Changed the overall movement frames from 48F to 45F. Note: No changes to advantage/disadvantage. ④Expanded the forward hitbox. ⑤Can now be canceled into V-Trigger. |
V Hadoken | ①Changed the overall movement frames from 45F to 42F. Note: No changes to advantage/disadvantage. ②Expanded the forward hitbox. ③Adjusted the combo count. |
V Hadoken (Charged) | ①Changed the overall movement frames from 75F to 60F. ②Increased the advantage on block from +3F to +10F. ③Expanded the forward hitbox. |
Tengyo Hadoken | ①Reduced the damage from 70 to 60. ②Changed the overall movement frames from 57F to 45F. ③Changed the opponent's blowback on hit. ④Expanded the forward hitbox. ⑤Changed so that it will not hit a crouching opponent. ⑥Changed to cause a knockdown on hit. ⑦Active frames changed from 24F to 27F. |
EX Tengyo Hadoken | ①Reduced the attack active frames, from 17F to 15F. Note: No changes to advantage/disadvantage. ②Changed the overall movement frames, from 55F to 45F. Note: No changes to advantage/disadvantage. ③Increased the float on hit. ④Changed so that it will not hit a crouching opponent. ⑤Can now be canceled into V-Trigger. |
V Tengyo Hadoken | ①Changed the overall movement frames, from 51F to 45F. ②Expanded the forward hitbox. ③Changed the opponent's float on hit. ④Changed so that it will not hit a crouching opponent. ⑤Adjusted the combo count. |
V Tengyo Hadoken (Charged) | ①Damage increased from 100 to 110. ②Changed the overall movement frames, from 67F to 55F. ③Adjusted the combo count. ④Changed the opponent's float on hit. ⑤Changed so that it will not hit a crouching opponent. |
EX Shououken | Reduced the opponent's blowback distance on hit. |
Sakura Rain | Addressed the phenomenon where the opponent could not perform a V-Reversal when Sakura Rain was canceled into from certain blocked special moves (charged Hadoken/V Hadoken/charged V Hadoken/V Tengyo Hadoken/charged V Tengyo Hadoken). |