Adjustments 201804 Ver.

SAKURA

Adjustment Description
Hanakaze (Forward Throw) ①Added 1F of recovery after the throw.
②Increased the separation distance upon landing the throw in the corner.
Sakura Shoulder Throw (Backwards Throw) Damage increased from 140 to 150.
Sailor Hop (Air Throw) ①Damage increased from 140 to 160.
②Landing recovery on whiff increased from 4F to 6F.
Haru Kaze Can be canceled into from cancellable-normal moves, Tengyo Hadoken (charged version), V Hadoken, V Tengyo Hadoken, and Hogasho.
Standing LP Reduced the upwards hitbox.
Standing LK ①Active frames reduced from 4F to 3F.
②Adjusted the motion.
Note: Due to the change above, hitboxes were adjusted accordingly.
Crouching MP ①Advantage on hit increased from +2F to +5F.
②Pushback on hit slightly decreased.
③Pushback on block slightly decreased.
Furiko Upper ①Expanded the forward hitbox for the first active frame.
②Moved the hitbox forward for active frame 3F.
③Active frame 3F will not longer trigger a Crush Counter.
④Reduced the backwards hurtbox.
Sakura Otoshi ①Changed the stun distribution, from 240 (80 × 3) to 240 (40 + 80 + 120).
②Changed the V-Gauge meter build distribution, from 75 (25 × 3) to 120 (30 + 40 + 50).
Oukakyaku Damage increased from 60 to 80.
Floral Spin (V-Reversal) ①Startup increased from 15F to 17F.
②Pushback on block slightly decreased.
Hogasho ①Reduced the hitbox.
②Added 5F of recovery on whiff.
H Shunpukyaku ①Damage increased from 80 to 100.
②Reduced the startup from 25F to 24F.
③Expanded the hurtbox for the second hit.
Hadoken Damage increased from 50 to 60.
EX Hadoken ①Damage increased from 80 to 100.
②Startup decreased from 17F to 14F.
Note: No changes to advantage/disadvantage.
③Changed the overall movement frames from 48F to 45F.
Note: No changes to advantage/disadvantage.
④Expanded the forward hitbox.
⑤Can now be canceled into V-Trigger.
V Hadoken ①Changed the overall movement frames from 45F to 42F.
Note: No changes to advantage/disadvantage.
②Expanded the forward hitbox.
③Adjusted the combo count.
V Hadoken (Charged) ①Changed the overall movement frames from 75F to 60F.
②Increased the advantage on block from +3F to +10F.
③Expanded the forward hitbox.
Tengyo Hadoken ①Reduced the damage from 70 to 60.
②Changed the overall movement frames from 57F to 45F.
③Changed the opponent's blowback on hit.
④Expanded the forward hitbox.
⑤Changed so that it will not hit a crouching opponent.
⑥Changed to cause a knockdown on hit.
⑦Active frames changed from 24F to 27F.
EX Tengyo Hadoken ①Reduced the attack active frames, from 17F to 15F.
Note: No changes to advantage/disadvantage.
②Changed the overall movement frames, from 55F to 45F.
Note: No changes to advantage/disadvantage.
③Increased the float on hit.
④Changed so that it will not hit a crouching opponent.
⑤Can now be canceled into V-Trigger.
V Tengyo Hadoken ①Changed the overall movement frames, from 51F to 45F.
②Expanded the forward hitbox.
③Changed the opponent's float on hit.
④Changed so that it will not hit a crouching opponent.
⑤Adjusted the combo count.
V Tengyo Hadoken (Charged) ①Damage increased from 100 to 110.
②Changed the overall movement frames, from 67F to 55F.
③Adjusted the combo count.
④Changed the opponent's float on hit.
⑤Changed so that it will not hit a crouching opponent.
EX Shououken Reduced the opponent's blowback distance on hit.
Sakura Rain Addressed the phenomenon where the opponent could not perform a V-Reversal when Sakura Rain was canceled into from certain blocked special moves (charged Hadoken/V Hadoken/charged V Hadoken/V Tengyo Hadoken/charged V Tengyo Hadoken).

Balance Change Overview

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